Viewing a scene on a screen display differs greatly from viewing it in the real world. The visual information is conveyed via a flat screen at a fixed distance, and this screen distance …
In non-orthostereoscopic video see-through (VST) head-mounted displays (HMDs), the perception of the three-dimensional space is negatively altered by geometrical aberrations …
In non-orthoscopic video see-through (VST) head-mounted displays (HMDs), depth perception through stereopsis is adversely affected by sources of spatial perception errors …
Current clinical tests mostly assess stereopsis with crossed disparity at near. These tests are designed with fine targets (high spatial frequency) and may fail to capture the “functional …
Since Kepler (1604) and Descartes (1637), it has been suggested that 'vergence'(the angular rotation of the eyes) plays a key role in size constancy. However, this has never …
When looking at objects at various distances in the physical space, the accommodation and vergence systems adjust their parameters to provide a single and clear vision of the world …
Vertical vergence is generally associated with one of three mechanisms: vestibular activation during a head tilt, induced by vertical visual disparity, or as a by-product of ocular …
RDX de Lange, RMB Bakker… - 2024 IEEE International …, 2024 - ieeexplore.ieee.org
Extended reality technology has become a useful tool in many applications, but still suffers from visual deviations that can hamper the utility of the technology. This paper evaluates the …
In see-through helmet-mounted displays (HMDs), image-intensifier tubes are located on the sides of the helmet. This HMD design increases the effective interpupillary distance and …