Ontology-based mobile augmented reality in cultural heritage sites: information modeling and user study

H Kim, T Matuszka, JI Kim, J Kim, W Woo - Multimedia Tools and …, 2017 - Springer
Augmented reality (AR) has received much attention in the cultural heritage domain as an
interactive medium for requesting and accessing information regarding heritage sites. In this …

Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content

R Wetzel, L Blum, L Oppermann - … of the international conference on the …, 2012 - dl.acm.org
This paper presents the location-based game Tidy City and the accompanying authoring
tools that enable users to create new scavenger hunt like missions. In the game the players …

[图书][B] Geography education in the digital world

N Walshe, G Healy - 2020 - api.taylorfrancis.com
Geography Education in the Digital World draws on theory and practice to provide a critical
exploration of the role and practice of geography education within the digital world. It …

Designing mobile augmented reality games

R Wetzel, L Blum, W Broll, L Oppermann - Handbook of augmented reality, 2011 - Springer
In the gaming area, augmented reality (AR) and especially mobile augmented reality
provides unique opportunities. Unlike traditional video games, mobile augmented reality …

Location-based games for geography and environmental education

S Schaal - Geography Education in the Digital World, 2020 - taylorfrancis.com
The wide prevalence of mobile devices (MD) equipped with positioning technologies such
as GPS or WiFi fingerprinting has opened new avenues for multimedia applications in …

Urban exergames: How architects and serious gaming researchers collaborate on the design of digital games that make you move

M Knöll, T Dutz, S Hardy, S Göbel - … and serious games for healthcare 1, 2014 - Springer
This chapter presents a novel research collaboration between architects and computer
scientists to investigate and develop mobile, context-sensitive serious games for sports and …

[PDF][PDF] Using ICT in the management of public open space as a commons

G Artopoulos, P Arvanitidis… - … –The interface between …, 2019 - library.oapen.org
The chapter defines public open space as a commons and explores innovative ways for its
management and sustainable development through the use of new information and …

Move, interact, learn, eat–a toolbox for educational location-based games

L Oppermann, S Schaal, M Eisenhardt… - Advances in Computer …, 2018 - Springer
Educational location-based games provide a link between content and its real-life relevance
in a physical environment. Location-based activities for authentic learning provide multiple …

[图书][B] CyberParks-The Interface Between People, Places and Technology

CS Costa, IŠ Erjavec, T Kenna, M de Lange… - 2019 - Springer
This book presents different challenges related to public open spaces and people, the
relationships between them and possible roles of digital technology in this relationship. It is …

Playing Cool-Winter Weather's Influence on Location-Based Gaming

J Back, KB Johansson - Proceedings of the ACM on Human-Computer …, 2021 - dl.acm.org
Location-based games are highly dependent on the physical environment. One important
but often overlooked factor is weather. In this paper we focus on winter weather, as this is a …