[PDF][PDF] Pengembangan media pembelajaran berbasis game android untuk anak usia 5-6 tahun

ES Nirwana - Jurnal Obsesi: Jurnal Pendidikan Anak Usia …, 2021 - pdfs.semanticscholar.org
Berdasarkan analisis kebutuhan mengenai media pembelajaran yang akan dikembangkan
bahwa sebagain besar guru memperhatikan reliabilitas media yang dikembangkan. Aspek …

A Utilization of Information Technology on Education in Indonesia (2017-2020): A Systematic Literature Review

AW Widodo, I Solikhatun, S Raharja… - Journal of Physics …, 2021 - iopscience.iop.org
This research aims to demonstrate a theoretical review of information technology used on
education in Indonesia in since 2017 to 2020 and review the areas that have been …

Japanese language learning game “Miryoku” using android-based speech recognizer API

R Wibawa, A Lokacarya, F Kurniawan… - Procedia Computer …, 2023 - Elsevier
The goal of this research is to produce a game that uses speech recognition technology that
can be used to learn basic Japanese and to find out whether there is an increase in basic …

Getting Inspired: A Qualitative Study on the Use of the Inspirisles Role-Playing Game to Teach Middle Schoolers American Sign Language

M Cullinan, LL Wood - Simulation & Gaming, 2024 - journals.sagepub.com
Background The purpose of this study was to determine the effectiveness of a role-playing
game (RPG) as a pedagogical tool for teaching beginning American Sign Language (ASL) …

FROM AVERSION TO ENGAGEMENT: TRANSFORMING EFL HIGHER EDUCATION STUDENTS'APPROACH TO ENGLISH IDIOMS THROUGH ROLE-PLAYING

MS Prayuda, CR Gultom, N Purba… - … Review: Journal of …, 2024 - journal.uniku.ac.id
The goal of this study is to improve EFL students' exposure to English language acquisition
while preventing boredom. In order to get insight into the teaching-learning environment of …

Holoreact: Chemistry experiment game with hologram based to enhance learning on senior high school level

S Liesatyadharma, SE Fernandez, M Jeffina… - Procedia Computer …, 2023 - Elsevier
The survey conducted on 104 students from 14 schools through online questionnaires found
that students considered chemistry as a complex subject. This is also supported by the …

Immersive experience with non-player characters dynamic dialogue

MF Hasani, Y Udjaja - 2021 1st International Conference on …, 2021 - ieeexplore.ieee.org
Non-Player Character (NPC) is one of the important elements in the game, because NPCs
can liven up the atmosphere in the game by means of intense interaction with players with …

Healthy elder: brain stimulation game for the elderly to reduce the risk of dementia

Y Udjaja, RY Rumagit, W Gazali, J Deni - Procedia Computer Science, 2021 - Elsevier
In general, everyone will experience a period of growth, starting from infants to children to
adults. There will come a time when a person's growth stops and decreases. When cognitive …

Gamification of Ubiquitous-Based Learning Media as an Initiative of Open-World Metaverse Conversion for Problem Based Learning (PBL) in Business and …

SHW Prabowo, A Murdiono, JA Martha… - BISTIC Business …, 2023 - atlantis-press.com
Digitalization of education is capable of providing a variety of creative and innovative
learning media to facilitate the delivery of content by teachers. In reality, however, the …

The Effectiveness of the Android-Based Calistung Digital Game Application to Improve Early Childhood Cognitive Skills

ES Nirwana - AL-ISHLAH: Jurnal Pendidikan, 2021 - journal.staihubbulwathan.id
This article aims to determine Android-based digital calistung game application's
effectiveness to improve early childhood cognitive skills. The experimental method was …