HyperNEAT: The first five years

DB D'Ambrosio, J Gauci, KO Stanley - Growing Adaptive Machines …, 2014 - Springer
HyperNEAT, which stands for Hypercube-based NeuroEvolution of Augmenting Topologies,
is a method for evolving indirectly-encoded artificial neural networks (ANNs) that was first …

Evolving multimodal controllers with hyperneat

JK Pugh, KO Stanley - Proceedings of the 15th annual conference on …, 2013 - dl.acm.org
Natural brains effectively integrate multiple sensory modalities and act upon the world
through multiple effector types. As researchers strive to evolve more sophisticated neural …

Encouraging reactivity to create robust machines

J Lehman, S Risi, D D'Ambrosio… - Adaptive …, 2013 - journals.sagepub.com
The robustness of animal behavior is unmatched by current machines, which often falter
when exposed to unforeseen conditions. While animals are notably reactive to changes in …

Art in the sciences of the artificial

KO Stanley - Leonardo, 2018 - direct.mit.edu
This position article argues that the sciences of the artificial (artificial intelligence and
artificial life) have a special relationship to art that is absent from much of science. Just as art …

Using indirect encoding of multiple brains to produce multimodal behavior

J Schrum, J Lehman, S Risi - arXiv preprint arXiv:1604.07806, 2016 - arxiv.org
An important challenge in neuroevolution is to evolve complex neural networks with multiple
modes of behavior. Indirect encodings can potentially answer this challenge. Yet in practice …

[PDF][PDF] CPPNs effectively encode fracture: A response to critical factors in the performance of hyperneat

KO Stanley, J Clune, DB D'Ambrosio, CD Green… - Technical Report CS-TR …, 2013 - Citeseer
This paper demonstrates that compositional pattern producing networks (CPPNs) can
produce phenotypic patterns that exhibit fracture (ie discontinuities in patterns) and that …

[PDF][PDF] Neuroevolution of Actively Controlled Virtual Characters

SI Albrigtsen, A Imenes - 2017 - uia.brage.unit.no
Physics-based character animation offer an attractive alternative to traditional animation
techniques, however, physics-based approaches often struggle to incorporate active user …

Online Appendix to Art in the Sciences of the Artificial

KO Stanley - muse.jhu.edu
Although it is uncommon that achievements in AI or alife are explicitly recognized for their
resonance with nature, there are some exceptions. Examples include John Conway's Game …

Worldwide Infrastructure for Neuroevolution: A Modular Library to Turn Any Evolutionary Domain into an Online Interactive Platform

P Szerlip - 2015 - stars.library.ucf.edu
Across many scientific disciplines, there has emerged an open opportunity to utilize the
scale and reach of the Internet to collect scientific contributions from scientists and non …