Intelligent wireless sensing driven metaverse: A survey

L Zhao, Q Yang, H Huang, L Guo, S Jiang - Computer Communications, 2024 - Elsevier
Metaverse seamlessly integrates the real world with the virtual world and allows avatars to
carry out rich activities including creation, display, entertainment, social, and trading. It …

Exploring second life

M Varvello, S Ferrari, E Biersack… - IEEE/ACM transactions …, 2010 - ieeexplore.ieee.org
Social virtual worlds such as Second Life (SL) are digital representations of the real world
where human-controlled avatars evolve and interact through social activities. Understanding …

Player behavior and traffic characterization for MMORPGs: a survey

M Suznjevic, M Matijasevic - Multimedia systems, 2013 - Springer
Abstract Massively Multiplayer Online Role-Playing Games (MMORPGs) are one of the most
exciting and most rapidly expanding genres of online games. This survey presents state-of …

Dynamic load balancing in distributed virtual environments using heat diffusion

Y Deng, RWH Lau - ACM Transactions on Multimedia Computing …, 2014 - dl.acm.org
Distributed virtual environments (DVEs) are attracting a lot of attention in recent years, due to
the increasing popularity of online gaming and social networks. As the number of concurrent …

Interest‐driven avatar neighbor‐organizing for P2P transmission in distributed virtual worlds

M Wang, J Jia, N Xie, C Zhang - Computer Animation and …, 2016 - Wiley Online Library
The neighbor table/distributed hash table (DHT) is used to choose the data supplier for data‐
dispatching services in distributed virtual environments based on peer‐to‐peer networks. It …

Towards peer-assisted rendering in networked virtual environments

M Zhu, S Mondet, G Morin, WT Ooi… - Proceedings of the 19th …, 2011 - dl.acm.org
This paper introduces a new technique, called peer-assisted rendering, that aims to enable
interactive navigation in a 3D networked virtual environment using a resource-constrained …

A path-assisted dead reckoning algorithm for distributed virtual environments

Y Chen, ES Liu - … IEEE/ACM 19th International Symposium on …, 2015 - ieeexplore.ieee.org
This paper proposes a novel path-assisted dead reckoning algorithm for distributed virtual
environments (DVEs). Unlike traditional dead reckoning algorithms that perform …

Characterization of human mobility in networked virtual environments

S Shen, N Brouwers, A Iosup, D Epema - Proceedings of Network and …, 2014 - dl.acm.org
The design and tuning of networked virtual environments (NVEs), such as World of Warcraft
(WoW), require understanding the in-NVE mobility characteristics of their citizens. Although …

[PDF][PDF] Improved image compression using backpropagation networks

G Qiu, TJ Terrell, MR Varley - … on neural network applications and tools, 1993 - Citeseer
This paper describes an improved image compression scheme using backpropagation
networks. The new scheme is aimed at improving the networks' generalisation capabilities …

Modeling avatar mobility of networked virtual environments

S Shen, A Iosup - Proceedings of International Workshop on Massively …, 2014 - dl.acm.org
Movement, one of the most common actions of avatars in virtual worlds, can have an
important impact on the performance of networked virtual environments (NVEs). In this work …