Gamification for learning sustainability in the blackboard system: motivators and obstacles from faculty members' perspectives

FK Alzahrani, WS Alhalafawy - Sustainability, 2023 - mdpi.com
Gamification is one of the basic components that enhance the sustainability of learning
management systems (LMSs) in improving learning outcomes and motivating learners to …

[PDF][PDF] A Trendology of Gamification's Role in Higher Education: A Bibliometric & Visualization Study

E Aslanyan-rad - 2024 - researchgate.net
The current investigation was conducted to analyze a trendology of Gamification's role in
higher education by conducting a comprehensive bibliometric and visualization analysis …

Conceptual design model of engaging gamification mechanic for online courses

AM Yusoff, S Salam, SNM Mohamad, R Lip… - Bulletin of Electrical …, 2024 - beei.org
Online learning, or e-learning, delivers educational content and teaching through various
formats, ranging from self-paced courses to synchronous virtual classrooms. Gamification …

Strategy to Implement Gamification in LMS

E Somova, M Gachkova - Next-generation applications and …, 2022 - igi-global.com
The main goal of the chapter is to discuss implementation of the structural gamification in
LMS. The overview of pedagogical approaches, theories, models, and systems connected to …

Pengaruh elemen rewards terhadap keterlibatan mahasiswa dalam mengikuti pembelajaran online pada platform G-MOOC

R Saputro, D Komarasary, RF Sari - CogITo Smart Journal, 2022 - cogito.unklab.ac.id
Gamifikasi terbentuk dari elemen permainan yang mampu meningkatkan motivasi atau
keterlibatan seseorang menyelesaikan tugas atau pekerjaan. Karena kemampuannya …

Optimalisasi Penggunaan Teknologi dalam Implementasi Kebutuhan Bahan Ajar BIPA Tingkat Pemula

PF Maranta, BWB Widharyanto… - … Bahasa dan Sastra …, 2023 - ejournal.iainmadura.ac.id
This research is motivated by the phenomenon of Indonesian Language Learning Center
(BIPA) that has experienced rapid development in the digital era. However, there are …

Game-based approach in mobile learning for primary school

M Gocheva, E Somova, N Kasakliev - AIP Conference Proceedings, 2022 - pubs.aip.org
The paper proposes an approach based on different types of game elements and
techniques to support the study of mathematics in primary school using mobile devices. The …

Student engagement and academic achievement: the effect of gamification on case and project-based online learning

IK Suartama, IK Sudarma… - … of Education and …, 2024 - edulearn.intelektual.org
Education is a pivotal pillar in modern society, and technology has brought about major
changes in how students learn. Online learning is becoming an increasingly popular form of …

Gamification in cloud-based collaborative learning.

D Charkova, E Somova, M Gachkova - Mathematics & Informatics, 2020 - ceeol.com
Gamification is a widely accepted approach aimed at increasing the learner's motivation.
The paper presents a study on gamification approach in face-to-face collaborative learning …

Development of a management system for short online learning courses

A Sarasa-Cabezuelo - Education Sciences, 2021 - mdpi.com
In all areas of knowledge, there is a set of basic concepts or ideas that are essential to
understand. A very common problem that arises among students is the difficulty in acquiring …