A review of recent research in EFL motivation: Research trends, emerging methodologies, and diversity of researched populations

H Vonkova, J Jones, A Moore, I Altinkalp, H Selcuk - System, 2021 - Elsevier
The increasing interest in English as a foreign language (EFL) across the globe has
necessitated learning opportunities that engage and sustain students' motivation to learn …

Can gamification improve the virtual reality tourism experience? Analyzing the mediating role of tourism fatigue

Z Wei, J Zhang, X Huang, H Qiu - Tourism Management, 2023 - Elsevier
Although virtual reality (VR) technology has been increasingly applied in the tourism
industry, improving the VR experience of tourists remains a challenge. Based on two …

The utilization of mobile-assisted gamification for vocabulary learning: Its efficacy and perceived benefits

R Fithriani - Computer-Assisted Language Learning Electronic …, 2021 - callej.org
Research revealing the educational values of gamification in English as a Foreign
Language (EFL) education has proliferated in the last decade. However, these studies have …

Research trends of game‐based language learning in K‐12 education: A systematic review of SSCI articles during 2009–2022

L Yang, R Li, Y Zhou - Journal of Computer Assisted Learning, 2024 - Wiley Online Library
Background While game‐based language learning (GBLL) in K‐12 education has received
considerable attention, little is still known about its state‐of‐the‐art research trends over the …

Comparing immersive virtual reality to mobile applications in foreign language learning in higher education: A quasi-experiment

I Nicolaidou, P Pissas, D Boglou - Interactive Learning …, 2023 - Taylor & Francis
Virtual Reality applications are predicted to create a paradigm shift in education, but there is
little empirical evidence of their educational value. Virtual Reality affordances to support …

The effects of using games on teaching vocabulary in reading comprehension: a case of gifted students

A Hashemi - Journal for the Education of Gifted Young Scientists, 2021 - dergipark.org.tr
Using educational games for the improvement of the students' vocabulary retention has
been widely used in the educational setting for many decades. The acquisition of vocabulary …

[HTML][HTML] Identifying the characteristics of virtual reality gamification for complex educational topics

J Falah, M Wedyan, SFM Alfalah… - Multimodal …, 2021 - mdpi.com
Multidisciplinary topics in education pose a major challenge for traditional learning and
teaching methods. Such topics can deter students from selecting particular courses or hinder …

The effects of mobile game-based learning on Saudi EFL foundation year students' vocabulary acquisition

A Abdullah Alhebshi, N Gamlo - Arab World English Journal (AWEJ …, 2022 - papers.ssrn.com
Mastering vocabulary can be a challenge as a great deal of information is delivered in
intensive English courses. This study investigates the effects of mobile games on EFL …

[PDF][PDF] Factors affecting students' continuance intention to use teaching performance assessment application from technology continuance theory

N Nurdin, SS Pettalongi, MN Ahsan… - International Journal of …, 2023 - academia.edu
This study aims to determine university students' continuance intention in using an android-
based teaching performance assessment (TPA) application. For the data gathering …

Mobile-assisted language learning using task-based approach and gamification for enhancing writing skills in efl students

P Pingmuang, P Koraneekij - Electronic Journal of e …, 2022 - academic-publishing.org
The purposes of this research were 1) to study the user experience and needs of EFL
students and teachers in learning English writing skills; 2) t to design and develop a mobile …