Heightmap generation is currently a tedious topic with the majority of generation using Perlin noise which forms a reliable, but sometimes repetitive output. In this paper, a method of …
G Voulgaris, I Mademlis, I Pitas - 2021 29th European Signal …, 2021 - ieeexplore.ieee.org
Synthetic terrain realism is critical in VR applications based on computer graphics (eg, games, simulations). Although fast procedural algorithms for automated terrain generation …
This article describes a set of proposed measures for characterizing areas within a virtual terrain in terms of their attributes and their relationships with other areas for incorporating …
Sight is perhaps the most important sense of the human species. But while it allows us to gain a near-instant understanding of our surrounding, it has a fundamental limitation: An …
The manual modeling of virtual cities or suburban regions is an extremely time-consuming task, which expects expert knowledge of different fields. Existing modeling tool-sets have a …