Hybrid reassemblage: an exploration of craft, digital fabrication and artifact uniqueness

A Zoran, L Buechley - Leonardo, 2013 - direct.mit.edu
Digital fabrication, and especially 3D printing, is an emerging field that is opening up new
possibilities for craft, art and design. The process, however, has important limitations; in …

A virtual reality platform for analyzing remote archaeological sites

B Cassidy, G Sim, DW Robinson… - Interacting with …, 2019 - academic.oup.com
This paper describes a Virtual Reality (VR) prototype developed to help archaeologists and
other stakeholders explore and analyse archaeological data in a more immersive context …

A survey of geometric analysis in cultural heritage

R Pintus, K Pal, Y Yang, T Weyrich… - Computer Graphics …, 2016 - Wiley Online Library
We present a review of recent techniques for performing geometric analysis in cultural
heritage (CH) applications. The survey is aimed at researchers in the areas of computer …

The role of haptic feedback and gamification in virtual museum systems

S Ceccacci, A Generosi, A Leopardi… - Journal on Computing …, 2021 - dl.acm.org
This article reports the results of a research aimed to evaluate the ability of a haptic interface
to improve the user experience (UX) with virtual museum systems. In particular, two user …

Comparison of a two-handed interface to a wand interface and a mouse interface for fundamental 3D tasks

U Schultheis, J Jerald, F Toledo… - … IEEE Symposium on …, 2012 - ieeexplore.ieee.org
This paper describes a two-handed interface that enables intuitive interaction with 3D
multimedia environments. Two user studies demonstrated the effectiveness of the two …

Puzzlefixer: A visual reassembly system for immersive fragments restoration

S Ye, Z Chen, X Chu, K Li, J Luo, Y Li… - IEEE transactions on …, 2022 - ieeexplore.ieee.org
We present PuzzleFixer, an immersive interactive system for experts to rectify defective
reassembled 3D objects. Reassembling the fragments of a broken object to restore its …

Haptic Feedback to Support the Conceptualization of the Shape of Virtual Objects: An Exploratory Study

S Ceccacci, C Gentilozzi, A Marfoglia, T Santilli… - … Conference on Human …, 2023 - Springer
Virtual museum systems have been shown to play a key role in enhancing visitor's
experience and increasing the accessibility of cultural artifacts. In this context, the use of …

Geometric analysis in cultural heritage

R Pintus, K Pal, Y Yang, T Weyrich… - … on Graphics and …, 2014 - discovery.ucl.ac.uk
We present a review of recent techniques for performing geometric analysis in cultural
heritage applications, targeting the broad community of researchers and practitioners in …

[图书][B] Touching the past: developing and evaluating tangible AR interfaces for manipulating virtual representations of historical artefacts

S Kobeisse - 2023 - search.proquest.com
Abstract Tangible User Interfaces (TUIs) and Augmented Reality (AR) are two advanced
technologies that are becoming highly integrated into the cultural heritage domain, TUIs give …

基于Leap motion 的三维文物虚拟拼接方法

卢浩然, 张宇, 牛苗苗, 税午阳, 周明全 - 系统仿真学报, 2015 - china-simulation.com
利用三维激光扫描方式采集文物几何信息正变得越来越普遍, 借助计算机技术可以实现破碎文物
的虚拟复原. 针对全自动几何驱动虚拟文物拼接的不足, 提出一种利用Leap motion …