Kinectfusion: real-time 3d reconstruction and interaction using a moving depth camera

S Izadi, D Kim, O Hilliges, D Molyneaux… - Proceedings of the 24th …, 2011 - dl.acm.org
KinectFusion enables a user holding and moving a standard Kinect camera to rapidly create
detailed 3D reconstructions of an indoor scene. Only the depth data from Kinect is used to …

Designing efficient sorting algorithms for manycore GPUs

N Satish, M Harris, M Garland - 2009 IEEE International …, 2009 - ieeexplore.ieee.org
We describe the design of high-performance parallel radix sort and merge sort routines for
manycore GPUs, taking advantage of the full programmability offered by CUDA. Our radix …

Numerical modelling of granular flows: a reality check

CRK Windows-Yule, DR Tunuguntla… - Computational particle …, 2016 - Springer
Discrete particle simulations provide a powerful tool for the advancement of our
understanding of granular media, and the development and refinement of the multitudinous …

High performance cellular level agent-based simulation with FLAME for the GPU

P Richmond, D Walker, S Coakley… - Briefings in …, 2010 - academic.oup.com
Driven by the availability of experimental data and ability to simulate a biological scale
which is of immediate interest, the cellular scale is fast emerging as an ideal candidate for …

Camera pose estimation for 3D reconstruction

T Sharp, AW Fitzgibbon, S Izadi - US Patent 9,251,590, 2016 - Google Patents
4,751,642 A 6/1988 Silva et al. 6,299,308 B1 10/2001 Voronka et al. 4,796,997. A 1/1989
Svetkoffet al. 6,308,565 B1 10/2001 French et al. 4,809,065 A 2/1989 Harris et al. 6,316,934 …

Generating computer models of 3D objects

JDJ Shotton, S Izadi, O Hilliges, D Kim… - US Patent …, 2015 - Google Patents
Generating computer models of 3D objects is described. In one example, depth images of
an object captured by a Sub stantially static depth camera are used to generate the model …

gProximity: hierarchical GPU‐based operations for collision and distance queries

C Lauterbach, Q Mo, D Manocha - Computer Graphics Forum, 2010 - Wiley Online Library
We present novel parallel algorithms for collision detection and separation distance
computation for rigid and deformable models that exploit the computational capabilities of …

Algorithm improvements for molecular dynamics simulations

P Larsson, B Hess, E Lindahl - Wiley interdisciplinary reviews …, 2011 - Wiley Online Library
High‐performance implementations of molecular dynamics (MD) simulations play an
important role in the study of macromolecules. Recent advances in both hardware and …

A model-driven wsdl extension for describing the qos ofweb services

A D'Ambrogio - 2006 IEEE International Conference on Web …, 2006 - ieeexplore.ieee.org
Web services are the building blocks of the emerging computing paradigm based on service-
oriented architectures. A web service is a self-describing, open component that supports …

Fast and scalable CPU/GPU collision detection for rigid and deformable surfaces

S Pabst, A Koch, W Straßer - Computer Graphics Forum, 2010 - Wiley Online Library
We present a new hybrid CPU/GPU collision detection technique for rigid and deformable
objects based on spatial subdivision. Our approach efficiently exploits the massive …