D Alexandrovsky, S Putze, M Bonfert… - Proceedings of the …, 2020 - dl.acm.org
Questionnaires are among the most common research tools in virtual reality (VR) user studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
Although most readers associate the term virtual reality (VR) with visually appealing entertainment content, this technology also promises to be helpful to disadvantaged people …
Current Virtual Reality (VR) technologies focus on rendering visuospatial effects, and thus are inaccessible for blind or low vision users. We examine the use of a novel white cane …
TF Ji, B Cochran, Y Zhao - Proceedings of the 24th International ACM …, 2022 - dl.acm.org
Social Virtual Reality (VR) is growing for remote socialization and collaboration. However, current social VR applications are not accessible to people with visual impairments (PVI) …
Independent navigation is challenging for blind people, particularly in unfamiliar environments. Navigation assistive technologies try to provide additional support by guiding …
Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is …
Virtual reality (VR) and 3D modeling technologies have become increasingly powerful tools for multiple fields, such as education, architecture, and cultural heritage. Museums are no …
Even if we cannot control them, or when we receive no tactile or proprioceptive feedback from them, limbs attached to our bodies can still provide indirect proprioceptive and haptic …
L Thevin, C Briant, AM Brock - ACM Transactions on Accessible …, 2020 - dl.acm.org
Orientation and Mobility (O8M) classes teach people with visual impairments how to navigate the world; for instance, how to cross a road. Yet, this training can be difficult and …