From teleportation to climbing: A review of locomotion techniques in the most used commercial virtual reality applications

C Anderton, C Creed, S Sarcar… - International Journal of …, 2024 - Taylor & Francis
Exploration of virtual reality locomotion has a rich history, including in the creation of
taxonomies categorising individual techniques. However, most existing research collects …

Examining design choices of questionnaires in VR user studies

D Alexandrovsky, S Putze, M Bonfert… - Proceedings of the …, 2020 - dl.acm.org
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …

Two decades of touchable and walkable virtual reality for blind and visually impaired people: A high-level taxonomy

J Kreimeier, T Götzelmann - Multimodal Technologies and interaction, 2020 - mdpi.com
Although most readers associate the term virtual reality (VR) with visually appealing
entertainment content, this technology also promises to be helpful to disadvantaged people …

Virtual reality without vision: A haptic and auditory white cane to navigate complex virtual worlds

AF Siu, M Sinclair, R Kovacs, E Ofek, C Holz… - Proceedings of the …, 2020 - dl.acm.org
Current Virtual Reality (VR) technologies focus on rendering visuospatial effects, and thus
are inaccessible for blind or low vision users. We examine the use of a novel white cane …

Vrbubble: Enhancing peripheral awareness of avatars for people with visual impairments in social virtual reality

TF Ji, B Cochran, Y Zhao - Proceedings of the 24th International ACM …, 2022 - dl.acm.org
Social Virtual Reality (VR) is growing for remote socialization and collaboration. However,
current social VR applications are not accessible to people with visual impairments (PVI) …

Virtual navigation for blind people: Transferring route knowledge to the real-World

J Guerreiro, D Sato, D Ahmetovic, E Ohn-Bar… - International Journal of …, 2020 - Elsevier
Independent navigation is challenging for blind people, particularly in unfamiliar
environments. Navigation assistive technologies try to provide additional support by guiding …

Making mobile augmented reality applications accessible

J Herskovitz, J Wu, S White, A Pavel, G Reyes… - Proceedings of the …, 2020 - dl.acm.org
Augmented Reality (AR) technology creates new immersive experiences in entertainment,
games, education, retail, and social media. AR content is often primarily visual and it is …

Immersive virtual reality experience of historical events using haptics and locomotion simulation

A Chrysanthakopoulou, K Kalatzis, K Moustakas - Applied Sciences, 2021 - mdpi.com
Virtual reality (VR) and 3D modeling technologies have become increasingly powerful tools
for multiple fields, such as education, architecture, and cultural heritage. Museums are no …

Effect of connection induced upper body movements on embodiment towards a limb controlled by another during virtual co-embodiment

H Hapuarachchi, T Hagiwara, G Ganesh, M Kitazaki - PLoS one, 2023 - journals.plos.org
Even if we cannot control them, or when we receive no tactile or proprioceptive feedback
from them, limbs attached to our bodies can still provide indirect proprioceptive and haptic …

X-road: virtual reality glasses for orientation and mobility training of people with visual impairments

L Thevin, C Briant, AM Brock - ACM Transactions on Accessible …, 2020 - dl.acm.org
Orientation and Mobility (O8M) classes teach people with visual impairments how to
navigate the world; for instance, how to cross a road. Yet, this training can be difficult and …