[HTML][HTML] Computational empowerment of children: Design research on empowering and impactful designs by children

N Iivari, L Ventä-Olkkonen, H Hartikainen… - International Journal of …, 2023 - Elsevier
Prioritizing children's empowerment in and through design has been on the agenda of child–
computer interaction (CCI) research for a long time. Recently, the notion of the …

Research on K-12 maker education in the early 2020s–a systematic literature review

S Davies, P Seitamaa-Hakkarainen - International Journal of Technology …, 2024 - Springer
This systematic literature review focuses on the research published on K-12 maker
education in the early 2020s, providing a current picture of the field. Maker education is a …

[HTML][HTML] “I could become a white hat hacker” or “At least I am creative”: Children's technology protagonist identities and their evolution during a critical design and …

L Ventä-Olkkonen, N Iivari, H Hartikainen… - International Journal of …, 2024 - Elsevier
Abstract Child Computer Interaction (CCI) research stresses the importance of nurturing
children's designer and maker identities; children should be growing up as future technology …

School Maker Environments: a systematic review of makerspaces in K-12 education

EMF Santos, CG da Silva, R de Deus Lopes - Heliyon, 2024 - cell.com
Studies on maker practices as new learning strategies in basic education increased
significantly in the last decade, indicating the need for a state-of-the-art survey. This …

Budding entrepreneurs. The role of University in spreading early entrepreneurial mindset in school kids

M Floris, A Dettori, E Reginato - National Accounting Review, 2023 - iris.unica.it
Purpose of the paper: In a society facing epochal challenges, all educational levels are
called to propose new answers and strategies. This paper suggests the collaboration …

Making The Future School: An Analysis of Teens' Collaborative Digital Fabrication Project

H Hartikainen, L Ventä-Olkkonen… - Proceedings of the …, 2024 - dl.acm.org
Maker culture emphasizes informal, networked, self-and peer-led learning, motivated by fun
and self-fulfillment, and learning through mistakes. However, studies often describe activities …

Discussing the Protagonist Role of Students in Game-Based Learning

PF Weixelbraun, B Göbl, M Steinböck… - Proceedings of the …, 2024 - dl.acm.org
In the ongoing process of the digital transformation of society, corresponding competencies
are required from children more than ever. The concept of computational empowerment …

Innovations in the process of training young entrepreneurs: achieving a balance between theory, practice, and market conditions

M Ressin - Education and Information Technologies, 2024 - Springer
The current article aims to address the issue of insufficient integration between theoretical
and practical training in entrepreneurship education. The primary objective of the present …

Transformative Technologies for Children: Going beyond 'Good'

D Fitton, J Read, E Eriksson, E Bonsignore… - Extended Abstracts of …, 2024 - dl.acm.org
Against the backdrop of growing screen time, rising mental health issues, increasing
loneliness, and general ill effects from technology use, it is time for the CHI community to …

CanSats-based learning: Nanosatellite competition and STEAM learning in Tamaulipas, Mexico

JG Diaz-Martinez, I Gutierrez-Carmona… - 2024 IEEE Global …, 2024 - ieeexplore.ieee.org
This paper describes the first regional nanosatellite competition,“Tampico CanSat
Competition 2023.” This competition is an initiative of the School of Engineering and …