Augmented reality (AR), as a consumer-centric technology, helps businesses by providing new consumer experiences at the purchase occasion. However, we do not know the …
Nowadays many people use mobile applications for different purposes to manage their daily activities more conveniently and efficiently. Thus, mobile apps contribute to the optimization …
C Guthrie, S Fosso-Wamba, JB Arnaud - Journal of retailing and consumer …, 2021 - Elsevier
The COVID-19 pandemic has disrupted retail and accelerated the trend towards electronic commerce. This study explores the reasons for and the implications of this shift. Our study …
During the COVID-19 pandemic, unusual consumer behavior, such as hoarding toilet paper, was reported globally. We investigated this behavior when fears of consumer market …
S Talwar, P Kaur, R Nunkoo, A Dhir - Journal of Sustainable …, 2023 - Taylor & Francis
The government-imposed COVID-19 pandemic control measures brought the tourism sector to a complete halt. However, virtual reality (VR) tourism offered people a way to escape the …
X Xu, JH Wu, Q Li - Journal of electronic commerce research, 2020 - ojs.jecr.org
Drawing upon the stimulus–organism–response framework, this study investigates contextual and environmental stimuli effects (streamer attractiveness, para-social …
S Kimiagari, NSA Malafe - Journal of Retailing and Consumer Services, 2021 - Elsevier
Based on the impulse purchase decision-making process, the stimulus-organism-response framework, and technology acceptance model, this study investigated the role of cognitive …
Meeting the mobile money needs of the less privileged in developing and emerging markets opens up enormous possibilities for banks and newly emerged financial-technology firms …
S Song, X Yao, N Wen - Information Processing & Management, 2021 - Elsevier
This study investigated consumers' information-avoidance behavior in the context of a public health emergency—the COVID-19 pandemic in China. Guided by the stimulus-organism …