Blockchain technologies and their impact on game-based education and learning assessment

A Pfeiffer, N Koenig - Savegame: Agency, design, engineering, 2019 - Springer
New problems emerge as digital space becomes not only a space for teaching and learning,
but also for evaluating learning success and for storing and exchanging learning …

“I just don't know where to begin”: designing to facilitate the educational use of commercial, off-the-shelf video games

KEH Caldwell, S Osterweil, C Urbano, P Tan… - Serious Games and …, 2017 - Springer
This chapter documents the process and preliminary results of a two year project in which a
team of MIT researchers, in close collaboration with local educators, designed and tested …

Create digital games for education: dame design as a teaching methodology

T Wernbacher, R Reuter, N Denk, A Pfeiffer, N Koenig… - 2020 - um.edu.mt
Besides the pure application of serious games as tools for knowledge transfer, a further
trend has been observed in the last few years: The creation of games as an opportunity to …

From learning to assessment. Utilizing blockchain Technologies in Gaming Environments to secure learning outcomes and test results

M Black, L Donelan, T Higgins… - MCAST Journal of …, 2019 - journal.mcast.edu.mt
This study, pursues the following three goals, namely the introduction and discussion
regarding Blockchain technologies in education in general and serious games in particular; …

A proposal for categorizing game-based assessment methods

A Pfeiffer, N Koenig, T Wernbacher… - INTED2023 …, 2023 - library.iated.org
There is little doubt that the shift from offline-to online learning environments goes hand in
hand with an increasing use of gamification-and game-based learning strategies. The …

[PDF][PDF] Outputs and Insights From 12 Years of Game-Based Learning Research at the Danube-University Krems' Center for Applied Game Studies

N König, A Pfeiffer - Proceedings of the 2019 Connected Learning …, 2020 - kilthub.cmu.edu
For almost 12 years, the Center for Applied Game Studies at the Danube-University Krems,
Austria, has conducted game-based learning (GBL) research. Guided by the aim to enable …

Savegame

W Elmenreich, RR Schallegger, F Schniz, S Gabriel… - Springer
Savegame Savegame Wilfried Elmenreich· René Reinhold Schallegger Felix Schniz· Sonja
Gabriel· Gerhard Pölsterl Wolfgang B. Ruge Hrsg. Agency, Design, Engineering Perspektiven …

System Design Requirements for Formal Education Based on COTS Entertainment Computer Games

T Westin, G Lange, M Wiklund… - … on Games Based …, 2015 - search.proquest.com
Computer games can be designed as tools for school, but formal education can also be
game-oriented based on dialogue enabling the use of commercial-off-the-shelf (COTS) …