Questionnaire measures and physiological correlates of presence: A systematic review

S Grassini, K Laumann - Frontiers in psychology, 2020 - frontiersin.org
The published literature has produced several definitions for the sense of presence in a
simulated environment, as well as various methods for measuring it. The variety of …

Flow and immersion in video games: The aftermath of a conceptual challenge

L Michailidis, E Balaguer-Ballester, X He - Frontiers in psychology, 2018 - frontiersin.org
One of the most pleasurable aspects of video games is their ability to induce immersive
experiences. However, there appears to be a tentative conceptualization of what an …

[HTML][HTML] What is novel about the Metaverse?

S Richter, A Richter - International Journal of Information Management, 2023 - Elsevier
The Metaverse is not a radical departure. It is an incremental evolution. Previous virtual
worlds, like Second Life, have laid the groundwork for the development of the Metaverse by …

Foundations of game-based learning

JL Plass, BD Homer, CK Kinzer - Educational psychologist, 2015 - Taylor & Francis
In this article we argue that to study or apply games as learning environments, multiple
perspectives have to be taken into account. We first define game-based learning and …

How immersive is enough? A meta-analysis of the effect of immersive technology on user presence

JJ Cummings, JN Bailenson - Media psychology, 2016 - Taylor & Francis
The concept of presence, or “being there” is a frequently emphasized factor in immersive
mediated environments. It is often assumed that greater levels of immersive quality elicit …

Defining immersion: Literature review and implications for research on immersive audiovisual experiences

S Agrawal, A Simon, S Bech, K Bærentsen… - Journal of Audio …, 2019 - orbit.dtu.dk
The use of the term 'immersion'to describe a multitude of varying experiences in the absence
of a definitional consensus has obfuscated and diluted the term. This paper presents a non …

Horton and Wohl revisited: Exploring viewers' experience of parasocial interaction

T Hartmann, C Goldhoorn - Journal of communication, 2011 - academic.oup.com
Linking back to, the present approach conceptualizes and empirically examines viewers'
parasocial interaction experience with a TV performer. Causes and outcomes of parasocial …

Electronic sports: A new marketing landscape of the experience economy

Y Seo - Journal of marketing management, 2013 - Taylor & Francis
Competitive computer gaming (eSports) has emerged as an important aspect of virtual-world
consumption. This paper advances the concept of eSports consumption in marketing by …

The development of the Game Engagement Questionnaire: A measure of engagement in video game-playing

JH Brockmyer, CM Fox, KA Curtiss, E McBroom… - Journal of experimental …, 2009 - Elsevier
Deep engagement in video game-playing has the potential to be to be one important
determinant of the impact of playing violent video games, but there are currently no reliable …

Falling in love with online games: The uses and gratifications perspective

JH Wu, SC Wang, HH Tsai - Computers in Human Behavior, 2010 - Elsevier
Playing online games is experience-oriented but few studies have explored the user's initial
(trial) reaction to game playing and how this further influences a player's behavior. Drawing …