C Hoyles, R Noss - Second international handbook of mathematics …, 2003 - Springer
In this review, we distinguish two categories of digital technologies, programmable microworlds and expressive tools, chosen to highlight the different ways in which software …
How can we make sure that our children are learning to be creative thinkers in a world of global competition-and what does that mean for the future of education in the digital age …
Computer games have attracted much attention over the years, mostly attention of the less flattering kind. This has been true for computer games focused on entertainment, but also for …
In this article we examine educational assessment in the 21st century. Digital learning environments emphasize learning in action. In such environments, assessments need to …
C Kelleher, R Pausch, S Kiesler - … of the SIGCHI conference on Human …, 2007 - dl.acm.org
We describe Storytelling Alice, a programming environment that introduces middle school girls to computer programming as a means to the end of creating 3D animated stories …
LD English, D Kirshner - 2002 - api.taylorfrancis.com
This second edition of the Handbook of International Research in Mathematics Education is intended for those interested in international developments and future directions in …
A Wagh, K Cook‐Whitt… - Journal of Research in …, 2017 - Wiley Online Library
Research on the design of learning environments for K‐12 science education has been informed by two bodies of literature: inquiry‐based science and Constructionism. Inquiry …
This article describes an action research for reducing the high students' dropout rate after an introductory programming course. As part of the action research, that was performed during …
J Kaput, R Noss, C Hoyles - Handbook of international research in …, 2002 - taylorfrancis.com
Not for the first time we are at a turning point in intellectual history. The appearance of new computational forms and literacies are pervading the social and economic lives of …