[图书][B] Anime: A history

J Clements - 2023 - books.google.com
Japanese animation is at the nexus of an international multimedia industry worth over $23.6
billion a year, linked to everything from manga to computer games, Pokémon and plushies …

[图书][B] Animation? Process, Cognition and Actuality

D Torre - 2017 - books.google.com
Animation-Process, Cognition and Actuality presents a uniquely philosophical and multi-
disciplinary approach to the scholarly study of animation, by using the principles of process …

Anytime, anywhere: Tetsuwan Atomu stickers and the emergence of character merchandizing

M Steinberg - Theory, Culture & Society, 2009 - journals.sagepub.com
Japan's first weekly, 30-minute animated TV series, Tetsuwan Atomu (Astro Boy), is not only
commonly regarded as the first instance of what is now known asanime'; it is also regarded …

Hanna-Barbera's Cacophony: Sound effects and the production of movement

P Sullivan - Animation, 2021 - journals.sagepub.com
Zaps, crashes, boinks, and bangs flooded TV's airwaves with the rise of Hanna-Barbera
Productions at the end of the 1950s, and these sound effects have been heard ever since …

Voice and vision in Oshii Mamoru's Ghost in The Shell: beyond Cartesian optics

H Shin - Animation, 2011 - journals.sagepub.com
This article investigates Oshii Mamoru's experiments with voice and vision in his film Ghost
in the Shell (1995). The audio-visual inversion articulated by the disembodied voice in the …

Crowdfunding Japanese commercial animation: Collective financing experiences in anime

A Loriguillo-López - International Journal on Media Management, 2017 - Taylor & Francis
The current article offers an exploration of the incipient development of crowdfunding anime
projects for short and medium-length films. Japanese commercial animation is characterized …

Configuración narrativa en la franquicia “crossmedia” de Berserk

ADV Gracia - Anime y videojuegos. Con A de Animación 9, 2019 - books.google.com
The crossmedia narrative in the Japanese cultural industry is a phenomenon that adapts the
same story through different formats, such as comics, animation films and series orvideo …

[HTML][HTML] Cosplaying the media mix: Examining Japan's media environment, its static forms, and its influence on cosplay

M Ogonoski - Transformative Works and Cultures, 2014 - journal.transformativeworks.org
Cosplay—costume role-play—has dramatically increased in popularity over the past 20
years in conjunction with the cultural institution of anime, comic book, manga, science fiction …

A presença da mídia na socialização contemporânea dos jovens: o caso do animê como convite ao estudo da língua japonesa

NN Ueda, LM Morales - Estudos Japoneses, 2006 - revistas.usp.br
The present paper aims to explore the phenomenon of the diffusion of anime through
worldwide communication (eg, internet) and its relation to the increase in the number of …

'I am he as you are he as you are me and we are all together': Transmedia convergence of the Beatles' psychedelic years (1966-1969).

M Tvorun-Dunn - Popular Music History, 2021 - search.ebscohost.com
Abstract Seeing Henry Jenkins's digital-age concept of transmedia convergence as the late-
capitalist assembly of 1960s psychedelic intermedia practices, this article adds to a …