[HTML][HTML] Diverse approaches to learning with immersive Virtual Reality identified from a systematic review

M Won, DAK Ungu, H Matovu, DF Treagust… - Computers & …, 2023 - Elsevier
To investigate how learning in immersive Virtual Reality was designed in contemporary
educational studies, this systematic literature review identified nine design features and …

A survey on remote assistance and training in mixed reality environments

CG Fidalgo, Y Yan, H Cho, M Sousa… - … on Visualization and …, 2023 - ieeexplore.ieee.org
The recent pandemic, war, and oil crises have caused many to reconsider their need to
travel for education, training, and meetings. Providing assistance and training remotely has …

Flowar: How different augmented reality visualizations of online fitness videos support flow for at-home yoga exercises

HY Jo, L Seidel, M Pahud, M Sinclair… - Proceedings of the 2023 …, 2023 - dl.acm.org
Online fitness video tutorials are an increasingly popular way to stay fit at home without a
personal trainer. However, to keep the screen playing the video in view, users typically …

Dance and choreography in HCI: a two-decade retrospective

Q Zhou, CC Chua, J Knibbe, J Goncalves… - Proceedings of the 2021 …, 2021 - dl.acm.org
Designing computational support for dance is an emerging area of HCI research,
incorporating the cultural, experiential, and embodied characteristics of the third-wave shift …

An exploratory study of augmented reality presence for tutoring machine tasks

Y Cao, X Qian, T Wang, R Lee, K Huo… - Proceedings of the 2020 …, 2020 - dl.acm.org
Machine tasks in workshops or factories are often a compound sequence of local, spatial,
and body-coordinated human-machine interactions. Prior works have shown the merits of …

Dancing with the avatars: minimal avatar customisation enhances learning in a psychomotor task

I Fitton, C Clarke, J Dalton, MJ Proulx… - Proceedings of the 2023 …, 2023 - dl.acm.org
Virtual environments can support psychomotor learning by allowing learners to observe
instructor avatars. Instructor avatars that look like the learner hold promise in enhancing …

A survey of full-body motion reconstruction in immersive virtual reality applications

P Caserman, A Garcia-Agundez… - IEEE transactions on …, 2019 - ieeexplore.ieee.org
Due to recent advances in virtual reality (VR) technology, the development of immersive VR
applications that track body motions and visualize a full-body avatar is attracting increasing …

Ai golf: Golf swing analysis tool for self-training

CC Liao, DH Hwang, H Koike - IEEE Access, 2022 - ieeexplore.ieee.org
In the field of the acquisition of sports skills, a common way to improve sports skills, such as
golf swings, is to imitate professional players' motions. However, it is difficult for beginners to …

Perspective matters: Design implications for motion guidance in mixed reality

X Yu, K Angerbauer, P Mohr… - … on Mixed and …, 2020 - ieeexplore.ieee.org
We investigate how Mixed Reality (MR) can be used to guide human body motions, such as
in physiotherapy, dancing, or workout applications. While first MR prototypes have shown …

Arnnotate: An augmented reality interface for collecting custom dataset of 3d hand-object interaction pose estimation

X Qian, F He, X Hu, T Wang, K Ramani - Proceedings of the 35th Annual …, 2022 - dl.acm.org
Vision-based 3D pose estimation has substantial potential in hand-object interaction
applications and requires user-specified datasets to achieve robust performance. We …