A survey on adaptive 360 video streaming: Solutions, challenges and opportunities

A Yaqoob, T Bi, GM Muntean - IEEE Communications Surveys …, 2020 - ieeexplore.ieee.org
Omnidirectional or 360° video is increasingly being used, mostly due to the latest
advancements in immersive Virtual Reality (VR) technology. However, its wide adoption is …

A survey on 360-degree video: Coding, quality of experience and streaming

F Chiariotti - Computer Communications, 2021 - Elsevier
Abstract The commercialization of Virtual Reality (VR) headsets has made immersive and
360-degree video streaming the subject of intense interest in the industry and research …

Edge assisted real-time object detection for mobile augmented reality

L Liu, H Li, M Gruteser - The 25th annual international conference on …, 2019 - dl.acm.org
Most existing Augmented Reality (AR) and Mixed Reality (MR) systems are able to
understand the 3D geometry of the surroundings but lack the ability to detect and classify …

Flare: Practical viewport-adaptive 360-degree video streaming for mobile devices

F Qian, B Han, Q Xiao, V Gopalakrishnan - Proceedings of the 24th …, 2018 - dl.acm.org
Flare is a practical system for streaming 360-degree videos on commodity mobile devices. It
takes a viewport-adaptive approach, which fetches only portions of a panoramic scene that …

Rubiks: Practical 360-degree streaming for smartphones

J He, MA Qureshi, L Qiu, J Li, F Li, L Han - Proceedings of the 16th …, 2018 - dl.acm.org
The popularity of 360° videos has grown rapidly due to the immersive user experience. 360°
videos are displayed as a panorama and the view automatically adapts with the head …

CLS: A cross-user learning based system for improving QoE in 360-degree video adaptive streaming

L Xie, X Zhang, Z Guo - Proceedings of the 26th ACM international …, 2018 - dl.acm.org
Viewport adaptive streaming is emerging as a promising way to deliver high quality 360-
degree video. It is still a critical issue to predict user's viewpoint and deliver partial video …

Subjective QoE of 360-degree virtual reality videos and machine learning predictions

MS Anwar, J Wang, W Khan, A Ullah, S Ahmad… - IEEE …, 2020 - ieeexplore.ieee.org
360-degree video provides an immersive experience to end-users through Virtual Reality
(VR) Head-Mounted-Displays (HMDs). However, it is not trivial to understand the Quality of …

Rate-utility optimized streaming of volumetric media for augmented reality

J Park, PA Chou, JN Hwang - IEEE Journal on Emerging and …, 2019 - ieeexplore.ieee.org
Volumetric media, popularly known as holograms, need to be delivered to users using both
on-demand and live streaming, for new augmented reality and virtual reality experiences. As …

Predictive adaptive streaming to enable mobile 360-degree and VR experiences

X Hou, S Dey, J Zhang… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
As 360-degree videos and virtual reality (VR) applications become popular for consumer
and enterprise use cases, the desire to enable truly mobile experiences also increases …

A combined field-of-view prediction-assisted viewport adaptive delivery scheme for 360° videos

A Yaqoob, GM Muntean - IEEE Transactions on Broadcasting, 2021 - ieeexplore.ieee.org
Recently, 360° or omnidirectional videos have become increasingly popular for both
personal and enterprize use-cases. However, 360° video streaming has very high …