Horton and Wohl revisited: Exploring viewers' experience of parasocial interaction

T Hartmann, C Goldhoorn - Journal of communication, 2011 - academic.oup.com
Linking back to, the present approach conceptualizes and empirically examines viewers'
parasocial interaction experience with a TV performer. Causes and outcomes of parasocial …

An evaluation of Heart Rate and ElectroDermal Activity as an objective QoE evaluation method for immersive virtual reality environments

D Egan, S Brennan, J Barrett, Y Qiao… - … on quality of …, 2016 - ieeexplore.ieee.org
Recently, we have seen an emergence of affordable Head Mounted Displays (HMD) such
as the Oculus Rift, HTC Vive, and the PS4 Project Morpheus which allow users to …

[PDF][PDF] The 'moral disengagement in violent videogames' model

T Hartmann - Game Studies, 2017 - researchgate.net
How do violent videogames, as entertainment products, communicate violence in the
context of warfare and in other settings? Also, why do users enjoy virtual violence? The …

Would you imagine yourself negotiating with a robot, Jennifer? Why not?

R Aydoğan, O Keskin, U Çakan - IEEE Transactions on Human …, 2021 - ieeexplore.ieee.org
With the improvement of intelligent systems and robotics, social robots are becoming part of
our society. To accomplish complex tasks, robots and humans may need to collaborate, and …

I know it is not real (and that matters) media awareness vs. Presence in a parallel processing account of the VR experience

T Hartmann, M Hofer - Frontiers in Virtual Reality, 2022 - frontiersin.org
Inspired by the widely recognized idea that in VR/XR, not only presence but also
encountered plausibility is relevant (Slater, Phil. Trans. R. Soc. B, 2009, 364 (1535), 3549 …

An intelligent system for aggression de-escalation training

T Bosse, C Gerritsen, J de Man - ECAI 2016, 2016 - ebooks.iospress.nl
Artificial Intelligence techniques are increasingly being used to develop smart training
applications for professionals in various domains. This paper presents an intelligent training …

Experiencing simulated confrontations in virtual reality

P Dickinson, A Jones, W Christian… - Proceedings of the …, 2021 - dl.acm.org
The use of virtual reality (VR) to simulate confrontational human behaviour has significant
potential for use in training, where the recreation of uncomfortable feelings may help users …

Who makes your heart beat? What makes you sweat? Social conflict in virtual reality for educators

M Lee, J Kolkmeier, D Heylen, W IJsselsteijn - Frontiers in psychology, 2021 - frontiersin.org
Though educators often deal with stressful social conflicts, many face them ad hoc without
much training. We studied if and how virtual agents can help University staff manage student …

[PDF][PDF] " Feel, Don't Think" Review of the Application of Neuroscience Methods for Conversational Agent Research.

RS Greulich, AB Brendel - ECIS, 2022 - researchgate.net
Conversational agents (CAs) equipped with human-like features (eg, name, avatar) have
been reported to induce the perception of humanness and social presence in users, which …

The effect of appearance of virtual agents in human-agent negotiation

B Türkgeldi, CS Özden, R Aydoğan - AI, 2022 - mdpi.com
Artificial Intelligence (AI) changed our world in various ways. People start to interact with a
variety of intelligent systems frequently. As the interaction between human and AI systems …