D Egan, S Brennan, J Barrett, Y Qiao… - … on quality of …, 2016 - ieeexplore.ieee.org
Recently, we have seen an emergence of affordable Head Mounted Displays (HMD) such as the Oculus Rift, HTC Vive, and the PS4 Project Morpheus which allow users to …
T Hartmann - Game Studies, 2017 - researchgate.net
How do violent videogames, as entertainment products, communicate violence in the context of warfare and in other settings? Also, why do users enjoy virtual violence? The …
With the improvement of intelligent systems and robotics, social robots are becoming part of our society. To accomplish complex tasks, robots and humans may need to collaborate, and …
T Hartmann, M Hofer - Frontiers in Virtual Reality, 2022 - frontiersin.org
Inspired by the widely recognized idea that in VR/XR, not only presence but also encountered plausibility is relevant (Slater, Phil. Trans. R. Soc. B, 2009, 364 (1535), 3549 …
Artificial Intelligence techniques are increasingly being used to develop smart training applications for professionals in various domains. This paper presents an intelligent training …
P Dickinson, A Jones, W Christian… - Proceedings of the …, 2021 - dl.acm.org
The use of virtual reality (VR) to simulate confrontational human behaviour has significant potential for use in training, where the recreation of uncomfortable feelings may help users …
Though educators often deal with stressful social conflicts, many face them ad hoc without much training. We studied if and how virtual agents can help University staff manage student …
Conversational agents (CAs) equipped with human-like features (eg, name, avatar) have been reported to induce the perception of humanness and social presence in users, which …
Artificial Intelligence (AI) changed our world in various ways. People start to interact with a variety of intelligent systems frequently. As the interaction between human and AI systems …