Although research indicates that integrating students as active agents in the development of games encourages awareness and learning by doing and can be seen as a basis for the …
Research indicates that engaging younger audiences in the creation of their own digital games for learning may increase the interest towards the addressed theme and a better …
Students are being more often challenged not only to play but also to create games when there is increasing evidence of the impact, in terms of learning, of students' involvement in …
P Beça, M Aresta - 2022 International Conference on …, 2022 - ieeexplore.ieee.org
Creating engaging opportunities for young people to know more about nature can act as a trigger for environmental awareness and internalization of the importance of preserving …
Illustrating to young people the extent to which human attitudes interfere with the well-being of terrestrial and marine species has been one of the objectives of several environmental …
P Beça, S Ribeiro, M Aresta, R Santos… - Perspectives on Design …, 2022 - Springer
Games are engaging activities for students that can be applied in classes worldwide. Simultaneously, toolkit's potential has been rising over the years due to its ability to …
A criatividade é crucial para se ser bem-sucedido nos atuais contextos económico, social e cultural. Este é um desafio que requer literacia criativa–a capacidade de aumentar a …
In a context where the urgency to act towards the promotion of environmental awareness is imperative, the Gamers4Nature (G4N) project aims to encourage the active participation of …
P Beça, M Aresta - EDULEARN22 Proceedings, 2022 - library.iated.org
While the potential of digital games in education is widely accepted [1]–[3], encouraging learners to create their own games reveals learning outcomes that go beyond the …