A scoping survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

Full body video-based self-avatars for mixed reality: from E2E system to user study

D Gonzalez Morin, E Gonzalez-Sosa, P Perez… - Virtual Reality, 2023 - Springer
In this work, we explore the creation of self-avatars through video pass-through in mixed
reality (MR) applications. We present our end-to-end system, including custom MR video …

Realistic training in VR using physical manipulation

A Villegas, P Perez, R Kachach… - … IEEE conference on …, 2020 - ieeexplore.ieee.org
We propose an interaction method for mixed reality with a direct application on training
applications. It is based on the combination of two key ideas: providing real user …

GradualReality: Enhancing Physical Object Interaction in Virtual Reality via Interaction State-Aware Blending

HA Seo, J Yi, R Balan, Y Lee - Proceedings of the 37th Annual ACM …, 2024 - dl.acm.org
We present GradualReality, a novel interface enabling a Cross Reality experience that
includes gradual interaction with physical objects in a virtual environment and supports both …

Slimmer: Accelerating 3D semantic segmentation for mobile augmented reality

H Zhang, B Han, CY Ip… - 2020 IEEE 17th …, 2020 - ieeexplore.ieee.org
Three-Dimensional (3D) semantic segmentation is an essential building block for interactive
Augmented Reality (AR). However, existing Deep Neural Network (DNN) models for …

Effects of virtual agents on interaction efficiency and environmental immersion in MR environments

Y Bao, J Guo, D Weng, Y Liu, Z Tian - Virtual Reality & Intelligent Hardware, 2024 - Elsevier
Background Physical entity interactions in mixed reality (MR) environments aim to harness
human capabilities in manipulating physical objects, thereby enhancing virtual environment …

Synchronous mixed reality (SMR): A personalized virtual‐real fusion framework with high immersion and effective interaction

J Guo, T Ma, D Weng - Journal of the Society for Information …, 2023 - Wiley Online Library
Virtual‐real fusion (VRF) technology plays a crucial role in the meta‐universe by bridging
the gap between virtual environments (VEs) and physical environments (PEs). However, the …

Understanding affordances in XR interactions through a design space

V Vieira, E Oliveira, A Menin, E Clua… - Proceedings of the XXIII …, 2024 - dl.acm.org
This paper presents a qualitative analysis of a literature review on affordances in XR
environments. Affordances refer to the way how the system communicates to the user how to …

[图书][B] Accelerating Vision Systems on Mobile Devices

H Zhang - 2020 - search.proquest.com
In the past few years, there has been an enormous growth in the use of mobile devices such
as smartphones, drones, and Internet-of-Things (IoT) sensors. With increasingly powerful …