The impact of esports participation on the development of 21st century skills in youth: A systematic review

Y Zhong, K Guo, J Su, SKW Chu - Computers & Education, 2022 - Elsevier
Esports have increased in popularity among young people over the past decade. There is
evidence that involvement in esports helps young players to develop skills that are needed …

Language learning in virtual reality environments: Past, present, and future

TJ Lin, YJ Lan - Journal of Educational Technology & Society, 2015 - JSTOR
This study investigated the research trends in language learning in a virtual reality
environment by conducting a content analysis of findings published in the literature from …

[图书][B] Gameful second and foreign language teaching and learning: Theory, research, and practice

J Reinhardt - 2018 - books.google.com
This book offers a comprehensive examination of the theory, research, and practice of the
use of digital games in second and foreign language teaching and learning (L2TL). It …

Massively Multiplayer Online Role Playing Games (MMORPGs) and the 21st century skills: A comprehensive research review from 2010 to 2016

T Sourmelis, A Ioannou, P Zaphiris - Computers in Human Behavior, 2017 - Elsevier
In the past decade, there has been increasing interest in studying the educational
affordances of Multiplayer Online Role Playing Games (MMORPGs). Using the KSAVE …

Second language learning in the context of massively multiplayer online games: A scoping review

N Jabbari, ZR Eslami - ReCALL, 2019 - cambridge.org
This review examines the second language acquisition (SLA) literature with regard to the
role of “massively multiplayer online games”(MMOGs) in second language (L2) learning. It …

An analysis of game design elements used in digital game-based language learning

T Govender, J Arnedo-Moreno - Sustainability, 2021 - mdpi.com
Considerable changes have occurred in language learning with the introduction of gameful
approaches in the classroom and the increase in the popularity of language applications like …

Theory in computer-assisted language learning research and practice

P Hubbard, M Levy - The Routledge handbook of language …, 2016 - api.taylorfrancis.com
Despite its brief history, computer-assisted language learning (CALL) has been informed by
a wide variety of theories, and that variety appears to be growing. In the first section of this …

Analyzing students' language learning experience in an augmented reality mobile game: an exploration of an emergent learning environment

Y Liu, D Holden, D Zheng - Procedia-Social and Behavioral Sciences, 2016 - Elsevier
In order to better promote the use of mobile technology in the field of language education,
we created an augmented reality mobile game, Guardians of the Mo 'o, for ESL (English as …

Multimodality and language learning

M Dressman - The handbook of informal language learning, 2019 - Wiley Online Library
The term multimodality refers to the combination of multiple sensory and communicative
modes, such as sight, sound, print, images, video, music, and so on, that produce meaning …

Vocabulary learning in massively multiplayer online games: Context and action before words

D Zheng, M Bischoff, B Gilliland - Educational Technology Research and …, 2015 - Springer
Drawing on ecological and dialogical perspectives on language and cognition, this
exploratory case study examines how vocabulary learning occurs during a quest-play …