[图书][B] Vom E-Learning zur Digitalisierung: Mythen, Realitäten, Perspektiven

R Bauer, J Hafer, S Hofhues, M Schiefner, A Thillosen… - 2020 - books.google.com
Der Begriff „Digitalisierung “ist in aller Munde und häufig werden vor allem Anforderungen
formuliert, die „digitale Transformation “in allen Bereichen der Gesellschaft mitzugestalten …

Comparison of serious games with established strategy games in the context of knowledge transfer

R Wittrin, V Tolkmitt, M Eibl, P Pfleger, R Wittrin… - Serious Games: Joint …, 2021 - Springer
Especially in times of distance learning, educational institutions need to diversify their digital
teaching methods. Often, they offer only few opportunities for interaction, which is, however …

Möglichkeiten und Szenarien einer durch digitale Medien gestützten Lehre–zentrale Tendenzen des aktuellen E-Learning-Einsatzes im Hochschulsektor

F Cammann, E Hansmeier… - Vom E-Learning zur …, 2020 - books.google.com
Digitale Medien spielen in der Hochschullehre eine zunehmend größere Rolle. In
Anbetracht der enormen Bandbreite unterschiedlicher Einsatzszenarien sowie vor dem …

Identifying optimization potential in the field of learning and game design by using the example of a pre-alpha prototype of “Arctic Economy”

RT Wittrin, V Tolkmitt, E Linke, CI Steiner… - Extended Abstracts of …, 2021 - dl.acm.org
In recent years, and especially in times of distance learning, Serious Games have become a
viable alternative to conventional teaching methods. The positive effect of Serious Games on …

Comparison of Serious Games with Established Strategy Games in the Context of Knowledge Transfer

B Platte, C Roschke, M Ritter - Serious Games: Joint International …, 2021 - books.google.com
Especially in times of distance learning, educational institutions need to diversify their digital
teaching methods. Often, they offer only few opportunities for interaction, which is, however …