[PDF][PDF] Learning in immersive worlds: A review of game-based learning

S De Freitas - 2006 - researchportal.murdoch.edu.au
The earliest games have been used to support training and learning objectives (Coleman,
1971). The first games and simulations, for specifically educational purposes, were in fact …

Gender, simulation, and gaming: Research review and redirections

J Jenson, S De Castell - Simulation & gaming, 2010 - journals.sagepub.com
This review of gender and gameplay research over the past three decades documents a set
of persistent methodological repetitions that have systematically impeded its progress since …

[图书][B] Multimodality: Foundations, research and analysis–A problem-oriented introduction

J Bateman, J Wildfeuer, T Hiippala - 2017 - books.google.com
This textbook provides the first foundational introduction to the practice of analysing
multimodality, covering the full breadth of media and situations in which multimodality needs …

[图书][B] Gaming at the edge: Sexuality and gender at the margins of gamer culture

A Shaw - 2015 - books.google.com
Video games have long been seen as the exclusive territory of young, heterosexual white
males. In a media landscape dominated by such gamers, players who do not fit this mold …

[图书][B] Gameful second and foreign language teaching and learning: Theory, research, and practice

J Reinhardt - 2018 - books.google.com
This book offers a comprehensive examination of the theory, research, and practice of the
use of digital games in second and foreign language teaching and learning (L2TL). It …

[图书][B] Distrusting educational technology: Critical questions for changing times

N Selwyn - 2013 - taylorfrancis.com
Distrusting Educational Technology critically explores the optimistic consensus that has
arisen around the use of digital technology in education. Drawing on a variety of theoretical …

[图书][B] Introduction to game analysis

C Fernández-Vara - 2019 - taylorfrancis.com
This accessible textbook gives students the tools they need to analyze games using
strategies borrowed from textual analysis. As the field of game studies grows, videogame …

[图书][B] The language of gaming

A Ensslin - 2017 - books.google.com
This innovative text examines videogames and gaming from the point of view of discourse
analysis. In particular, it studies two major aspects of videogame-related communication: the …

Defining digital literacy-What do young people need to know about digital media?

D Buckingham - Nordic journal of digital literacy, 2015 - idunn.no
This article offers a rationale for the notion of «digital literacy» in education. Pointing to some
of the limitations of previous proposals in this field, it outlines a framework based on four key …

[图书][B] Beyond technology: Children's learning in the age of digital culture

D Buckingham - 2013 - books.google.com
Beyond Technology offers a challenging new analysis of learning, young people and digital
media. Disputing both utopian fantasies about the transformation of education and …