How do students behave in a gamified course?—A ten-year study

AH Nabizadeh, J Jorge, S Gama, D Gonçalves - IEEE Access, 2021 - ieeexplore.ieee.org
Gamified learning aims to motivate students using game elements. Although gamification
can enhance students' enjoyment and engagement, it is unclear how different students …

Strategy to Implement Gamification in LMS

E Somova, M Gachkova - Next-generation applications and …, 2022 - igi-global.com
The main goal of the chapter is to discuss implementation of the structural gamification in
LMS. The overview of pedagogical approaches, theories, models, and systems connected to …

Moodle plug-ins for design and development of gamified courses

M Gachkova, E Somova - INTED2020 Proceedings, 2020 - library.iated.org
The current generation of learners desires fast, attractive, quality and effective training that
utilizes the latest information and communication technologies and tools. This naturally …

Exploring student academic performance using data mining tools

R Paul, S Gaftandzhieva, S Kausar… - … Journal of Emerging …, 2020 - learntechlib.org
Most of the educational institutes nowadays benefited from the hidden knowledge extracted
from the datasets of their students, instructors and educational settings. The education …

Plug-in for creation of gamified courses in the e-learning environment moodle

M Gachkova, E Somova - IOP Conference Series: Materials …, 2019 - iopscience.iop.org
The article examines the challenges associated with designing and delivering effective
training. The authors propose the use of serious games in learning (in particular …

[图书][B] Gamification design in self-paced online courses for adult learners: a mixed methods study

L Zhang - 2021 - search.proquest.com
This convergent mixed methods study examines the gamification implementation of seven
self-paced online professional development courses focusing on adult learners. The …

Moodle's Modern Gamification Toolbox: A Practical Application

K Dimitrov, E Kovatcheva - Serdica Journal of …, 2023 - serdica-comp.math.bas.bg
Over the recent past a lot of work has been done around the topic of gamifying online
learning. There are a number of useful papers discussing either the benefits of the process …

La evaluación formativa en los entornos virtuales de aprendizaje: Una revisión de la literatura

MEM Herbas - 2024 - repositorio.redrele.org
Las plataformas virtuales se han convertido en esenciales para los procesos educativos, el
cual se fortalece a través del uso de la evaluación formativa. El estudio tuvo como objetivo …

[PDF][PDF] COLLES Survey as an initial pedagogical diagnostic method? Veterinary anatomy teaching with highs and lows at the Faculty of Veterinary Medicine, Cluj …

A Gudeaa, T Tănaseb, N Gudeac - Journal of Educational …, 2024 - researchgate.net
The paper presents in a concise form, the results and the conclusions of the COLLES survey
administered to students of the 2nd year (Romanian and English taught programs) of the …

Gamificação e aprendizagem: o uso de elementos de jogos como estratégia motivadora na capacitação a distância dos servidores da UFPB

MGL Silva - 2021 - repositorio.ufpb.br
This research investigated the applicability of game elements at the learning management
system used by the Federal University of Paraíba for it public servant's distance learning …