E Somova, M Gachkova - Next-generation applications and …, 2022 - igi-global.com
The main goal of the chapter is to discuss implementation of the structural gamification in LMS. The overview of pedagogical approaches, theories, models, and systems connected to …
The current generation of learners desires fast, attractive, quality and effective training that utilizes the latest information and communication technologies and tools. This naturally …
R Paul, S Gaftandzhieva, S Kausar… - … Journal of Emerging …, 2020 - learntechlib.org
Most of the educational institutes nowadays benefited from the hidden knowledge extracted from the datasets of their students, instructors and educational settings. The education …
M Gachkova, E Somova - IOP Conference Series: Materials …, 2019 - iopscience.iop.org
The article examines the challenges associated with designing and delivering effective training. The authors propose the use of serious games in learning (in particular …
This convergent mixed methods study examines the gamification implementation of seven self-paced online professional development courses focusing on adult learners. The …
K Dimitrov, E Kovatcheva - Serdica Journal of …, 2023 - serdica-comp.math.bas.bg
Over the recent past a lot of work has been done around the topic of gamifying online learning. There are a number of useful papers discussing either the benefits of the process …
Las plataformas virtuales se han convertido en esenciales para los procesos educativos, el cual se fortalece a través del uso de la evaluación formativa. El estudio tuvo como objetivo …
A Gudeaa, T Tănaseb, N Gudeac - Journal of Educational …, 2024 - researchgate.net
The paper presents in a concise form, the results and the conclusions of the COLLES survey administered to students of the 2nd year (Romanian and English taught programs) of the …
This research investigated the applicability of game elements at the learning management system used by the Federal University of Paraíba for it public servant's distance learning …