Game localization

M O'hagan, C Mangiron - 2013 - torrossa.com
The objective of this book is to introduce the specialized translation sub-domain known as
“game localization”(Chandler 2005) within the more established domain of localization. In …

[图书][B] Translation and localisation in video games: Making entertainment software global

MÁ Bernal-Merino - 2014 - taylorfrancis.com
This book is a multidisciplinary study of the translation and localisation of video games. It
offers a descriptive analysis of the industry–understood as a global phenomenon in …

Audiovisual translation

F Chaume - The Routledge handbook of Spanish translation …, 2019 - taylorfrancis.com
Digital technologies have accelerated the pace of change not only in film and TV production
and distribution, but also in Audiovisual Translation. Audiovisual Translation is an academic …

[PDF][PDF] La localización de videojuegos (inglés-español): aspectos técnicos, metodológicos y profesionales

LM Pérez Fernández - 2010 - riuma.uma.es
3.1. Evolución histórica de los videojuegos. 77 3.1. 1. Implantación en España. 101 3.2.
Propuestas de clasificación de los videojuegos. 112 3.2. 1. Tipos de videojuegos según la …

Game localization pitfalls: Translation and multitextuality

EB Nawrocka - Beyond Philology: An International …, 2019 - repozytorium.bg.ug.edu.pl
From the translator's perspective multitextuality is one of the major challenges of video
games localization. The translator needs to cope with texts spanning from the most standard …

Los peritextos narrativos del videojuego cyberpunk: diversidad tipológica textual a partir de un análisis microestrutural del caso Deus Ex. Human Revolution

S Rodríguez Tapia - 2017 - helvia.uco.es
Los videojuegos son productos multimedia que incluyen multitud de tipos de texto y son
clasificables en diversos géneros temáticos. En concreto, el cyberpunk es un subgénero de …

The translation of realia and irrealia in game localization: Culture-specificity between realism and fictionality

S Pettini - 2017 - arcadia.sba.uniroma3.it
Nowadays video games are a global phenomenon, gaming is a widespread pastime in
society and the digital interactive entertainment industry forms one of the major and most …

Game localization: The role of translation in cross-cultural communication

KH Teo - 2017 - dr.ntu.edu.sg
Game localization is a relatively new domain within Translation Studies and remains under-
researched by academia. The game industry is projected to make up a significant portion of …

ОСОБЕННОСТИ ВИДЕОИГРОВОЙ ЛОКАЛИЗАЦИИ

АД Лякутина, АА Благовещенская - … межкультурной коммуникации и …, 2022 - elibrary.ru
В современном мире игровая индустрия находится на пике своего развития и
регулярно предлагает сообществу огромное количество новой продукции, в связи с …

[PDF][PDF] Video Games and

LES DELLA TRADUZIONE - academia.edu
I videogiochi, o videogame, rappresentano un fenomeno sociale e tecnologico dalla nascita
tutto sommato recente se raffrontato con altri media o con altre forme di intrattenimento quali …