Serious games in cultural heritage: A review of practices and considerations in the design of location-based games

B DaCosta, C Kinsell - Education Sciences, 2022 - mdpi.com
The overwhelming growth and popularity of mobile devices and games have motivated
initiatives to explore mobile and augmented reality to bring the physical and virtual together …

Artificial intelligence moving serious gaming: Presenting reusable game AI components

W Westera, R Prada, S Mascarenhas… - Education and …, 2020 - Springer
This article provides a comprehensive overview of artificial intelligence (AI) for serious
games. Reporting about the work of a European flagship project on serious game …

Game-based learning in museums—cultural heritage applications

M Ćosović, BR Brkić - Information, 2019 - mdpi.com
As traditional museums migrate to the virtual world, they offer wider access to the exhibit
collections but often fail to present content of those collections in more engaging way. Game …

Content manager for serious games: Theoretical framework and digital platform

AK Barianos, A Papadakis, N Vidakis - Advances in Mobile Learning …, 2022 - syncsci.com
In education, digital or traditional, the material studied by students is the basis from which
they will achieve knowledge. For this reason, schoolbooks have been meticulously …

How people learn while playing serious games: A computational modelling approach

W Westera - Journal of Computational Science, 2017 - Elsevier
This paper proposes a computational modelling approach for investigating the interplay of
learning and playing in serious games. A formal model is introduced that allows for studying …

An Assessment of Serious Games Technology: Toward an Architecture for Serious Games Design

W Mestadi, K Nafil, R Touahni… - International Journal of …, 2018 - Wiley Online Library
The design of an engaging and motivating serious game (SG) requires a strong knowledge
of learning domain, pedagogy, and game design components, which are hard to be found …

A fuzzy logic approach to reliable real-time recognition of facial emotions

K Bahreini, W Van der Vegt, W Westera - Multimedia Tools and …, 2019 - Springer
This paper represents our newly developed software for emotion recognition from facial
expressions. Besides allowing emotion recognition from image files and recorded video …

[HTML][HTML] A software engineering framework for reusable design of personalized serious games for health: development study

S Carlier, V Naessens, F De Backere… - JMIR Serious …, 2023 - games.jmir.org
Background The use of serious games in health care is on the rise, as these games motivate
treatment adherence, reduce treatment costs, and educate patients and families. However …

Automated essay scoring in applied games: Reducing the teacher bandwidth problem in online training

W Westera, M Dascalu, H Kurvers, S Ruseti… - Computers & …, 2018 - Elsevier
This paper presents a methodology for applying automated essay scoring in educational
settings. The methodology was tested and validated on a dataset of 173 reports (in Dutch …

A virtual agent toolkit for serious games developers

S Mascarenhas, M Guimarães, R Prada… - … IEEE Conference on …, 2018 - ieeexplore.ieee.org
The design of serious games requires developers to tackle pedagogical challenges calling
for advanced solutions that the entertainment industry might deem too risky to pursue. One …