This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game …
As traditional museums migrate to the virtual world, they offer wider access to the exhibit collections but often fail to present content of those collections in more engaging way. Game …
AK Barianos, A Papadakis, N Vidakis - Advances in Mobile Learning …, 2022 - syncsci.com
In education, digital or traditional, the material studied by students is the basis from which they will achieve knowledge. For this reason, schoolbooks have been meticulously …
W Westera - Journal of Computational Science, 2017 - Elsevier
This paper proposes a computational modelling approach for investigating the interplay of learning and playing in serious games. A formal model is introduced that allows for studying …
W Mestadi, K Nafil, R Touahni… - International Journal of …, 2018 - Wiley Online Library
The design of an engaging and motivating serious game (SG) requires a strong knowledge of learning domain, pedagogy, and game design components, which are hard to be found …
This paper represents our newly developed software for emotion recognition from facial expressions. Besides allowing emotion recognition from image files and recorded video …
Background The use of serious games in health care is on the rise, as these games motivate treatment adherence, reduce treatment costs, and educate patients and families. However …
This paper presents a methodology for applying automated essay scoring in educational settings. The methodology was tested and validated on a dataset of 173 reports (in Dutch …
The design of serious games requires developers to tackle pedagogical challenges calling for advanced solutions that the entertainment industry might deem too risky to pursue. One …