Offering pervasive game-based learning scenarios to at-risk learners is considered effective and motivating. This experimental study offers a detailed example of an educational setting …
This paper reports on the development of WeBuild, a mobile learning game designed to engage learners difficult to reach with IT learning. The development is based on a mobile …
B Schmitz, P Felicia, F Bignami - Gamification in Education …, 2018 - igi-global.com
This paper presents findings from a study carried out between May and October 2013. Based on a survey, which was developed by the MoGaBa VET project partners, the study …
Dropping out of the schooling system is one of the prevailing problems placing youths at- risk. With this paper, we propose possible support mechanisms for learners at-risk by …
En el siguiente trabajo se muestra que existe la necesidad de apoyar y reforzar el aprendizaje de inglés en niños de quinto básico. Con este fin fue desarrollada una …