Acceptance and use of game-based learning in vocational education and training: An international survey

B Schmitz, P Felicia, F Bignami - International Journal of Game …, 2015 - igi-global.com
This paper presents findings from a study carried out between May and October 2013.
Based on a survey, which was developed by the MoGaBa VET project partners, the study …

The impact of coupled games on the learning experience of learners at-risk: An empirical study

B Schmitz, R Klemke, M Specht - Pervasive and Mobile Computing, 2014 - Elsevier
Offering pervasive game-based learning scenarios to at-risk learners is considered effective
and motivating. This experimental study offers a detailed example of an educational setting …

Developing a mobile game environment to support disadvantaged learners

B Schmitz, R Klemke, M Specht… - 2012 IEEE 12th …, 2012 - ieeexplore.ieee.org
This paper reports on the development of WeBuild, a mobile learning game designed to
engage learners difficult to reach with IT learning. The development is based on a mobile …

An international survey

B Schmitz, P Felicia, F Bignami - Gamification in Education …, 2018 - igi-global.com
This paper presents findings from a study carried out between May and October 2013.
Based on a survey, which was developed by the MoGaBa VET project partners, the study …

Exploring support mechanisms for learners at-risk through a coupled game environment

B Schmitz, R Klemke, M Specht - International Journal of …, 2014 - inderscienceonline.com
Dropping out of the schooling system is one of the prevailing problems placing youths at-
risk. With this paper, we propose possible support mechanisms for learners at-risk by …

Una herramienta de tecnología de la información para apoyar el aprendizaje de inglés en quinto básico

NA Pinilla Candia - 2013 - repositorio.uchile.cl
En el siguiente trabajo se muestra que existe la necesidad de apoyar y reforzar el
aprendizaje de inglés en niños de quinto básico. Con este fin fue desarrollada una …