Beyond the eye: multisensory contributions to the sensation of illusory self-motion (Vection)

BE Riecke, B Murovec, JL Campos, B Keshavarz - Multisensory Research, 2023 - brill.com
Vection is typically defined as the embodied illusion of self-motion in the absence of real
physical movement through space. Vection can occur in real-life situations (eg,'train illusion') …

Take a Seat, Make a Gesture: Charting User Preferences for On-Chair and From-Chair Gesture Input

AT Andrei, LB Bilius, RD Vatavu - Proceedings of the CHI Conference on …, 2024 - dl.acm.org
We explore the chair as a referential frame for facilitating hand gesture input to control
interactive systems. First, we conduct a Systematic Literature Review on the topic of …

Integrating continuous and teleporting vr locomotion into a seamless 'hyperjump'paradigm

A Adhikari, D Zielasko, I Aguilar, A Bretin… - … on Visualization and …, 2022 - ieeexplore.ieee.org
Continuous locomotion in VR provides uninterrupted optical flow, which mimics real-world
locomotion and supports path integration. However, optical flow limits the maximum speed …

Leaning-based interfaces improve simultaneous locomotion and object interaction in VR compared to the handheld controller

AM Hashemian, A Adhikari, IA Aguilar… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Physical walking is often considered the gold standard for VR travel whenever feasible.
However, limited free-space walking areas in the real-world do not allow exploring larger …

ChairMX: On-Chair Input for Interactive Media Consumption Experiences for Everyone, Everywhere

RD Vatavu, LB Bilius, AT Andrei, M Terenti… - Proceedings of the …, 2024 - dl.acm.org
We introduce ChairMX, on-chair input technology for novel interactive media consumption
experiences through the chair. ChairMX is the end result of an elaborate four-stage research …

Leaning-based control of an immersive-telepresence robot

J Halkola, M Suomalainen, B Sakcak… - … on Mixed and …, 2022 - ieeexplore.ieee.org
In this paper, we present an implementation of a leaning-based control of a differential drive
telepresence robot and a user study in simulation, with the goal of bringing the same …

[HTML][HTML] The Role of Immersive Experience in Anxiety Reduction: Evidence from Virtual Reality Sessions

D Wilczyńska, T Walczak-Kozłowska, D Alarcón… - Brain Sciences, 2024 - mdpi.com
Background/Objectives: Virtual reality (VR) is an innovative technology with the potential to
transform digital experiences, particularly in relation to mental health concerns such as …

Discrete Virtual Rotation in Pointing vs. Leaning-Directed Steering Interfaces: A Uni vs. Bimanual Perspective

D Zielasko, M Späth, M Wölwer - arXiv preprint arXiv:2406.14212, 2024 - arxiv.org
In this work, we explore the integration of discontinuous Orientation Selection into steering
interfaces intending to preserve the seamless sensation of real-world movement, while …

Comparing Control Schemas in Isometric Balanced-based Controllers

MG Nelson, C Mousas - 2024 IEEE International Symposium …, 2024 - ieeexplore.ieee.org
Body-directed inputs allow users to utilize a transfer function mapped to shifts in the center of
mass to control navigation in virtual reality. Researchers have evaluated various devices but …

Reproducing Ascending and Descending Sensations in Virtual Reality Through Crossmodal Interactions with a Slanted Handrail

Y Ohashi, M Perusquía-Hernández… - … on Mixed and …, 2023 - ieeexplore.ieee.org
Numerous past studies have been conducted on the perception of horizontal movements,
such as Redirected Walking (RDW). However, reproducing the sensation of vertical …