Emotionmeter: A multimodal framework for recognizing human emotions

WL Zheng, W Liu, Y Lu, BL Lu… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
In this paper, we present a multimodal emotion recognition framework called EmotionMeter
that combines brain waves and eye movements. To increase the feasibility and wearability …

Tourist recommender systems based on emotion recognition—a scientometric review

L Santamaria-Granados, JF Mendoza-Moreno… - Future Internet, 2020 - mdpi.com
Recommendation systems have overcome the overload of irrelevant information by
considering users' preferences and emotional states in the fields of tourism, health, e …

Affective video recommender systems: A survey

D Wang, X Zhao - Frontiers in Neuroscience, 2022 - frontiersin.org
Traditional video recommendation provides the viewers with customized media content
according to their historical records (eg, ratings, reviews). However, such systems tend to …

DextrEMS: Increasing dexterity in electrical muscle stimulation by combining it with brakes

R Nith, SY Teng, P Li, Y Tao, P Lopes - The 34th annual ACM …, 2021 - dl.acm.org
Electrical muscle stimulation (EMS) is an emergent technique that miniaturizes force
feedback, especially popular for untethered haptic devices, such as mobile gaming, VR, or …

Increasing electrical muscle stimulation's dexterity by means of back of the hand actuation

A Takahashi, J Brooks, H Kajimoto… - Proceedings of the 2021 …, 2021 - dl.acm.org
We propose a technique that allows an unprecedented level of dexterity in electrical muscle
stimulation (EMS), ie, it allows interactive EMS-based devices to flex the user's fingers …

Stress reduction using bilateral stimulation in virtual reality

D Kamińska, K Smółka, G Zwoliński, S Wiak… - IEEE …, 2020 - ieeexplore.ieee.org
The goal of this research is to integrate Virtual Reality (VR) with the bilateral stimulation
used in EMDR as a tool to relieve stress. We created a 15 minutes relaxation training …

Social viewing in cinematic virtual reality: a design space for social movie applications

S Rothe, A Schmidt, M Montagud, D Buschek… - Virtual Reality, 2021 - Springer
Since watching movies is a social experience for most people, it is important to know how an
application should be designed for enabling shared cinematic virtual reality (CVR) …

Whose Touch is This?: Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch

D Tajima, J Nishida, P Lopes, S Kasahara - ACM Transactions on …, 2022 - dl.acm.org
Force-feedback enhances digital touch by enabling users to share non-verbal aspects such
as rhythm, poses, and so on. To achieve this, interfaces actuate the user's to touch …

Detecting and influencing driver emotions using psycho-physiological sensors and ambient light

M Hassib, M Braun, B Pfleging, F Alt - IFIP Conference on Human …, 2019 - Springer
Driving is a sensitive task that is strongly affected by the driver's emotions. Negative
emotions, such as anger, can evidently lead to more driving errors. In this work, we introduce …

Skill-sleeves: Designing electrode garments for wearability

J Knibbe, R Freire, M Koelle, P Strohmeier - Proceedings of the fifteenth …, 2021 - dl.acm.org
Many existing explorations of wearables for HCI consider functionality first and wearability
second. Typically, as the technologies, designs, and experiential understandings develop …