[HTML][HTML] Patient-centered eHealth interventions for children, adolescents, and adults with sickle cell disease: systematic review

SM Badawy, RM Cronin, J Hankins, L Crosby… - Journal of medical …, 2018 - jmir.org
Background Sickle cell disease is an inherited blood disorder that affects over 100,000
Americans. Sickle cell disease–related complications lead to significant morbidity and early …

Electronic media–based health interventions promoting behavior change in youth: a systematic review

K Hieftje, EJ Edelman, DR Camenga… - JAMA pediatrics, 2013 - jamanetwork.com
Importance Little research has been done on the efficacy of electronic media–based
interventions, especially on their effect on health or safety behavior. The current review …

Video games in psychotherapy

TA Ceranoglu - Review of General Psychology, 2010 - journals.sagepub.com
Video games have found their way into the clinical care of youth in most medical fields, and
academic interest in their use is increasing steadily. The popularity of video games among …

Self-management interventions for young people with chronic conditions: A systematic overview

JNT Sattoe, MI Bal, PDDM Roelofs, R Bal… - Patient education and …, 2015 - Elsevier
Objective To provide a systematic overview of self-management interventions (SMI) for
young people with chronic conditions with respect to content, formats, theories, and …

A scoping review of health game research: Past, present, and future

H Kharrazi, AS Lu, F Gharghabi… - GAMES FOR HEALTH …, 2012 - liebertpub.com
Health game research has flourished over the last decade. The number of peer-reviewed
scientific publications has surged as the clinical application of health games has diversified …

Games for Change—A Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change

C Ndulue, R Orji - IEEE Transactions on Games, 2022 - ieeexplore.ieee.org
Games for change is a growing research field and studies have shown that these games can
promote positive behavior change using various persuasive strategies. This article presents …

Personality-targeted persuasive gamified systems: exploring the impact of application domain on the effectiveness of behaviour change strategies

C Ndulue, O Oyebode, RS Iyer, A Ganesh… - User Modeling and User …, 2022 - Springer
Persuasive gamified systems for health are interventions that promote behaviour change
using various persuasive strategies. While research has shown that these strategies are …

The role of social media for patients and consumer health

AYS Lau, KA Siek, L Fernandez-Luque… - Yearbook of medical …, 2011 - thieme-connect.com
To provide an overview on social media for consumers and patients in areas of health
behaviours and outcomes. A directed review of recent literature. We discuss the limitations …

Self-efficacy, transition, and patient outcomes in the sickle cell disease population

BL Molter, K Abrahamson - Pain Management Nursing, 2015 - Elsevier
Severe pain is a common symptom of sickle cell disease (SCD). Transitions between adult
and pediatric care are a point of particular vulnerability for patients, increasing the risk for …

Videogame: é do bem ou do mal? Como orientar pais

L Alves, AM Carvalho - Psicologia em estudo, 2011 - SciELO Brasil
Desde a década de 70 milhares de crianças, adolescentes e adultos praticam jogos de
computador ou videogame. O objetivo deste artigo foi identificar os efeitos deste artefato …