[PDF][PDF] What will the education of the future look like? How have metaverse and extended reality affected the higher education systems?

A Pregowska, M Osial, A Gajda - Metaverse Basic and Applied …, 2024 - researchgate.net
Education is one of the essential foundations of the sustainable development of societies, in
particular, the objectives SDG4 of the UN General Assembly. Extended Reality (XR, so …

The role of source signal similarity in distinguishing between different positions in a room

T McKenzie, N Meyer-Kahlen… - … Conference on Spatial …, 2023 - research.aalto.fi
Typically, evaluation of spatial audio systems uses the same source signal for each
condition in listening comparison tests (such as ABX and MUSHRA). However in an …

Data-driven room-acoustic modelling

G Götz - 2024 - aaltodoc.aalto.fi
The study of room acoustics has traditionally been of interest in architectural planning and
design. With the spread of virtual-and augmented-reality technology, room-acoustic …

Dynamic late reverberation rendering using the common-slope model

G Götz, T Kerimovs, SJ Schlecht, V Pulkki - Audio Engineering Society …, 2024 - aes.org
Late reverberation rendering in video games and virtual reality applications can be
challenging due to limited computational resources. Typical scenes feature complex …

Source position interpolation of spatial room impulse responses

T McKenzie, SJ Schlecht - Audio Engineering Society Convention 154, 2023 - aes.org
Measured spatial room impulse responses (SRIRs) are often used for realistic six degrees-of-
freedom (6DoF) virtual reality applications, as they allow for the high quality capture and …

[PDF][PDF] Exploring perceptual similarities in binaural reverberation

T McKenzie - DAGA 2024: DAGA 2024-50. JAHRESTAGUNG …, 2024 - research.ed.ac.uk
Virtual and augmented reality systems require real-time dynamic six degrees-of-freedom
audio engines capable of high-fidelity binaural reproduction of a room's acoustics [1, 2]. This …