GestuRING: A web-based tool for designing gesture input with rings, ring-like, and ring-ready devices

RD Vatavu, LB Bilius - The 34th Annual ACM Symposium on User …, 2021 - dl.acm.org
Despite an exciting area with many promises for innovations in wearable interactive
systems, research on interaction techniques for smart rings lacks structured knowledge and …

Digital digits: A comprehensive survey of finger augmentation devices

R Shilkrot, J Huber, J Steimle, S Nanayakkara… - ACM Computing …, 2015 - dl.acm.org
Finger augmentation devices, those that are worn and operated by fingers, are a rapidly
growing field in the human--computer interaction domain. This field is rooted in ancient …

Ifad gestures: Understanding users' gesture input performance with index-finger augmentation devices

RD Vatavu - Proceedings of the 2023 CHI Conference on Human …, 2023 - dl.acm.org
We examine gestures performed with a class of input devices with distinctive quality
properties in the wearables landscape, which we call “index-Finger Augmentation …

Gestures for smart rings: Empirical results, insights, and design implications

BF Gheran, J Vanderdonckt, RD Vatavu - Proceedings of the 2018 …, 2018 - dl.acm.org
We present empirical results about users' gesture preferences for smart rings by analyzing
672 gestures from 24 participants. We report an overall low consensus (mean. 112 …

Designing a willing-to-use-in-public hand gestural interaction technique for smart glasses

YT Hsieh, A Jylhä, V Orso, L Gamberini… - Proceedings of the 2016 …, 2016 - dl.acm.org
Smart glasses suffer from obtrusive or cumbersome interaction techniques. Studies show
that people are not willing to publicly use, for example, voice control or mid-air gestures in …

Cyclopsring: Enabling whole-hand and context-aware interactions through a fisheye ring

L Chan, YL Chen, CH Hsieh, RH Liang… - Proceedings of the 28th …, 2015 - dl.acm.org
This paper presents CyclopsRing, a ring-style fisheye imaging wearable device that can be
worn on hand webbings to en-able whole-hand and context-aware interactions. Observing …

User-defined game input for smart glasses in public space

YC Tung, CY Hsu, HY Wang, S Chyou, JW Lin… - Proceedings of the 33rd …, 2015 - dl.acm.org
Smart glasses, such as Google Glass, provide always-available displays not offered by
console and mobile gaming devices, and could potentially offer a pervasive gaming …

Charting subtle interaction in the HCI literature

H Pohl, A Muresan, K Hornbæk - … of the 2019 CHI Conference on Human …, 2019 - dl.acm.org
Human-computer interaction is replete with ways of talking about qualities of interaction or
interfaces, including if they are expressive, rich, fluid, or playful. An example of such a quality …

Real-time and accurate gesture recognition with commercial RFID devices

S Zhang, Z Ma, C Yang, X Kui, X Liu… - IEEE Transactions …, 2022 - ieeexplore.ieee.org
Gesture recognition based on radio frequency identification (RFID) has attracted much
research attention in recent years. Most existing RFID-based gesture recognition …

eRing: multiple finger gesture recognition with one ring using an electric field

M Wilhelm, D Krakowczyk, F Trollmann… - Proceedings of the 2nd …, 2015 - dl.acm.org
Since gestures are one of the natural interaction modalities between humans they also
represent a promising interaction modality for human computer interaction. Finger rings …