V Boyer, D El Baz - … IEEE International Symposium on Parallel & …, 2013 - ieeexplore.ieee.org
In the last decade, Graphics Processing Units (GPUs) have gained an increasing popularity as accelerators for High Performance Computing (HPC) applications. Recent GPUs are not …
ME Lalami, D El-Baz - 2012 IEEE 26th International Parallel …, 2012 - ieeexplore.ieee.org
In this paper, we propose an efficient implementation of the branch and bound method for knapsack problems on a CPU-GPU system via CUDA. Branch and bound computations can …
K Barkalov, V Gergel - Journal of Global Optimization, 2016 - Springer
This work considers a parallel algorithm for solving multidimensional multiextremal optimization problems. This algorithm uses Peano-type space filling curves for dimension …
J Shen, K Shigeoka, F Ino… - … : Practice and Experience, 2019 - Wiley Online Library
An out‐of‐core branch‐and‐bound (B&B) method to solve large 0‐1 knapsack problems on a graphics processing unit (GPU) is proposed. Given a large problem that produces many …
H Zhao, M Pan, X Liu, X Li… - IEEE Transactions on …, 2015 - ieeexplore.ieee.org
Application services based on cloud computing infrastructure are proliferating over the Internet. In this paper, we investigate the problem of how to minimize cloud resource rental …
We investigate the design of parallel B&B in large scale heterogeneous compute environments where processing units can be composed of a mixture of multiple shared …
Graph edit distance (GED) has emerged as a powerful and flexible graph matching paradigm that can be used to address different tasks in pattern recognition, machine …
A Borisenko, M Haidl, S Gorlatch - The Journal of Supercomputing, 2017 - Springer
Abstract Branch-and-bound (B&B) is a popular approach to accelerate the solution of the optimization problems, but its parallelization on graphics processing units (GPUs) is …
KE Berger, F Galea - 2013 IEEE International Symposium on …, 2013 - ieeexplore.ieee.org
Optimization methods generally do not fall into the most suitable algorithms for parallelization on a GPU. However, a relatively good efficiency still can be obtained if the …