HJ Zhang, WWH Chan, H Qiu, SS Imon - Journal of Hospitality and …, 2024 - emerald.com
Purpose There is a void in systematically assessing obstructive factors as antecedents in the technology acceptance model (TAM). Three obstructive factors are investigated, namely …
S Ha, S Kim - International Journal of Human–Computer Interaction, 2024 - Taylor & Francis
This study examines the academic definition of virtual museums and the factors determining whether South Korean art museums will offer virtual content. First, this paper collects …
This paper designs a model of interactivity design in digital museum product display, constructs a sensor network model, and tests the sensor network‐based interactivity design …
In response to the problems of low entity recognition accuracy, low user satisfaction, and weak interactivity in the construction of knowledge graph for digital display of museum …
Virtual reality (VR) for training helps minimize risks and costs by allowing more frequent and varied use of experiential training experiences, leading to active and improved learning …
R Damaševičius… - … Secure Computing for …, 2024 - Wiley Online Library
This chapter provides an overview of digital twin technology (DTT) and its applications in various industries including education. DTT involves the creation of exact digital replicas of …
The metaverse has transitioned from a science fiction term to a rapidly growing area of research and application, with potential uses in education, professional training, social …
Virtual reality (VR) is used in different application fields like health, tourism, or training. Most VR applications for these fields have been built from the ground up without any authoring …
P Ariyachaikul, W Chanhom, S Somhom - 2023 - publication.npru.ac.th
The purposes of this research were (1) to develop Virtual Tour Media using interface design techniques and (2) to study the approach to the development Virtual Tour Media consistent …