Authoring tools for virtual reality experiences: a systematic review

H Coelho, P Monteiro, G Gonçalves, M Melo… - Multimedia Tools and …, 2022 - Springer
Virtual reality (VR) is used in different application fields like health, tourism, or training. Most
VR applications for these fields have been built from the ground up without any authoring …

Obstructive factors encountered when using immersive technology in tourism heritage: the moderating effect of the personal capability via SEM-PLS process

HJ Zhang, WWH Chan, H Qiu, SS Imon - Journal of Hospitality and …, 2024 - emerald.com
Purpose There is a void in systematically assessing obstructive factors as antecedents in the
technology acceptance model (TAM). Three obstructive factors are investigated, namely …

Factors determining whether an Art Museum will offer virtual content: an empirical study in South Korea

S Ha, S Kim - International Journal of Human–Computer Interaction, 2024 - Taylor & Francis
This study examines the academic definition of virtual museums and the factors determining
whether South Korean art museums will offer virtual content. First, this paper collects …

[Retracted] User Experience Perspectives on the Application of Interactivity Design Based on Sensor Networks in Digital Museum Product Display

J Zhang - Journal of Sensors, 2022 - Wiley Online Library
This paper designs a model of interactivity design in digital museum product display,
constructs a sensor network model, and tests the sensor network‐based interactivity design …

Supergroup algorithm and knowledge graph construction in museum digital display platform

L Su, H Liu, W Zhao - Heliyon, 2024 - cell.com
In response to the problems of low entity recognition accuracy, low user satisfaction, and
weak interactivity in the construction of knowledge graph for digital display of museum …

Immersive Creation of Virtual Reality Training Experiences

H Coelho, P Monteiro, G Gonçalves, M Melo… - IEEE …, 2024 - ieeexplore.ieee.org
Virtual reality (VR) for training helps minimize risks and costs by allowing more frequent and
varied use of experiential training experiences, leading to active and improved learning …

Digital Twin Technology: Necessity of the Future in Education and Beyond

R Damaševičius… - … Secure Computing for …, 2024 - Wiley Online Library
This chapter provides an overview of digital twin technology (DTT) and its applications in
various industries including education. DTT involves the creation of exact digital replicas of …

From zero to hero: A scoping review of the emergence of the metaverse in the virtual environments history

V Pentangelo, C Gravino, F Palomba - 2024 - researchsquare.com
The metaverse has transitioned from a science fiction term to a rapidly growing area of
research and application, with potential uses in education, professional training, social …

Authoring tools for virtual reality experiences: a systematic review

HR Mendes, PE Monteiro, GS Gonçalves, MC Melo… - 2022 - repositorio.inesctec.pt
Virtual reality (VR) is used in different application fields like health, tourism, or training. Most
VR applications for these fields have been built from the ground up without any authoring …

Developing Virtual Tour Media of the History of the Presbyterian Church Overseas Mission for Medical Field in Northern Thailand Using Interface Design Techniques

P Ariyachaikul, W Chanhom, S Somhom - 2023 - publication.npru.ac.th
The purposes of this research were (1) to develop Virtual Tour Media using interface design
techniques and (2) to study the approach to the development Virtual Tour Media consistent …