A Chernikova, M Branco - Innovative Marketing, 2019 - businessperspectives.org
The video game and virtual reality became a new way of doing marketing considering their growing popularity and the advances of new technologies in the past few decades. In this …
A Reading, R Jenkins - Journal of …, 2015 - … -org.merj.info
This paper explores the relatively new and understudied area of reverse product placement. It focuses on the experiences of consumers who purchase and use fictional brands and …
The aim of this study is to investigate Bangladeshi viewers' attitudes towards product placement activities. Here product placement indicates a paid form of non-traditional …
Detta arbete har undersökt vad Tv-spelare online tycker om omvänd produktplacering (Reverse Product Placement, RPP) jämfört med vanlig produktplacering. RPP innebär att …
Os videojogos assumem-se, cada vez mais, como um dos meios de entretenimento mais populares em públicos das mais diversas idades. Ao mesmo tempo, o product placement …
Several studies have noted the frequent use of fashion brand names in contemporary fiction, but to date there has been little academic research into this phenomenon and the effect that …
JLM ADHEPEAU, K OUATTARA - International Journal of Business …, 2022 - ijbime.com
Cette étude traite de l'évolution structurelle de la publicité hors-média développée durant la Coupe d'Afrique des Nations (CAN) de football de 2010 à 2021. Il s' agit d'une étude …
This master thesis investigates a previously unexplored product placement variant the author refers to as alienated product placements (ALPPs). Brands/products of companies …