[HTML][HTML] Relación entre la emoción y los procesos de enseñanza aprendizaje

I Anzelin, A Marín-Gutiérrez, J Chocontá - Sophia, 2020 - scielo.org.co
El artículo presenta el estado de conocimiento que se tiene sobre la incidencia de la
emoción en los procesos de enseñanza aprendizaje. Para su construcción, además de la …

ChatGPT challenges blended learning methodologies in engineering education: a case study in mathematics

LM Sánchez-Ruiz, S Moll-López, A Nuñez-Pérez… - Applied Sciences, 2023 - mdpi.com
This research aims to explore the potential impact of the ChatGPT on b-learning
methodologies in engineering education, specifically in mathematics. The study focuses on …

Teaching for a better world. Sustainability and sustainable development goals in the construction of a change-maker university

F Zamora-Polo, J Sánchez-Martín - Sustainability, 2019 - mdpi.com
Sustainability, as a key concept in the education field, has submitted a relevant change
during the last years. Thus, there is a growing debate about its meaning. It has undergone a …

Una revisión desde la epistemología de las ciencias, la educación STEM y el bajo desempeño de las ciencias naturales en la educación básica y media

GU Gutiérrez, JV Guativa - Revista Temas: Departamento de …, 2019 - dialnet.unirioja.es
El artículo presenta una revisión sistemática de literatura a partir de los conceptos de
modelización, epistemología y didáctica de las ciencias, con el propósito de obtener los …

Does Flipped Learning Promote Positive Emotions in Science Education? A Comparison between Traditional and Flipped Classroom Approaches.

M Jdaitawi - Electronic Journal of e-learning, 2020 - ERIC
Flipped learning has become a popular approach for supporting higher education, but less
is known about its link with the learners' emotions, which are known to play an important role …

Exit for success. Gamifying science and technology for university students using escape-room. A preliminary approach

J Sánchez-Martín, M Corrales-Serrano… - Heliyon, 2020 - cell.com
There is a growing tendency to incorporate gamification activities with the aim of improving
student's motivation in science, technology, engineering and mathematics (STEM) courses …

Effects of the self-regulated strategy within the context of spherical video-based virtual reality on students' learning performances in an art history class

WL Wu, Y Hsu, QF Yang, JJ Chen… - Interactive Learning …, 2023 - Taylor & Francis
In recent years, several researchers have introduced spherical video-based virtual reality
(SVVR) into classroom teaching to help students learn different subjects. In SVVR learning …

Nonscientific university students training in general science using an active-learning merged pedagogy: Gamification in a flipped classroom

F Zamora-Polo, M Corrales-Serrano… - Education …, 2019 - mdpi.com
Innovative teaching strategies are designing a new and promising landscape in education.
They fill lessons with creativity and imagination for either the students or teachers. This …

Analysis of sustainability knowingness, attitudes and behavior of a Spanish pre-service primary teachers sample

JM Marcos-Merino, I Corbacho-Cuello… - Sustainability, 2020 - mdpi.com
In the context of climatic emergency, teaching for sustainability is crucial to transform
damaging behavioral social paths into sustainable ones. In this contribution, we focus on the …

Analyzing the impact of a gamification approach on primary students' motivation and learning in science education

S Papadakis, AI Zourmpakis… - … Conference on Interactive …, 2022 - Springer
Various scientific fields, including education, have heavily focused on the independent
educational level; students find it hard to understand scientific concepts leading to negative …