Computational Thinking in Mathematics Education: A Systematic Review.

S Subramaniam, SM Maat, MS Mahmud - Cypriot Journal of Educational …, 2022 - ERIC
As a research area, computational thinking (CT) has gotten increased attention in
mathematics education in the last decade. A study identifying patterns in CT research would …

Teaching and learning computational thinking through game-based learning: a systematic review

X Wang, M Cheng, X Li - Journal of Educational Computing …, 2023 - journals.sagepub.com
Computational thinking (CT) is considered a fundamental skill that everyone in the 21st
century should have. Game-based learning (GBL) may be used to teach CT, and it's …

Multimodal technologies in precision education: Providing new opportunities or adding more challenges?

UB Qushem, A Christopoulos, SS Oyelere, H Ogata… - Education …, 2021 - mdpi.com
Personalized or precision education (PE) considers the integration of multimodal
technologies to tailor individuals' learning experiences based on their preferences and …

Design, development, and evaluation of a virtual reality game-based application to support computational thinking

FJ Agbo, SS Oyelere, J Suhonen… - … technology research and …, 2023 - Springer
Computational thinking (CT) has become an essential skill nowadays. For young students,
CT competency is required to prepare them for future jobs. This competency can facilitate …

Examining the relationships between students' perceptions of technology, pedagogy, and cognition: the case of immersive virtual reality mini games to foster …

FJ Agbo, SA Olaleye, M Bower, SS Oyelere - Smart Learning …, 2023 - Springer
Researchers are increasingly exploring educational games in immersive virtual reality (IVR)
environments to facilitate students' learning experiences. Mainly, the effect of IVR on …

Preparing middle schoolers for a machine learning-enabled future through design-oriented pedagogy

IT Sanusi, JO Omidiora, SS Oyelere, H Vartiainen… - IEEE …, 2023 - ieeexplore.ieee.org
Machine learning (ML) literacy has recently been identified as one of critical skills students
need to succeed as future creators and innovators. While the significance of introducing ML …

Game-based learning in computer science education: a scoping literature review

M Videnovik, T Vold, L Kiønig… - International Journal of …, 2023 - Springer
Using games in education has the potential to increase students' motivation and
engagement in the learning process, gathering long-lasting practical knowledge. Expanding …

[HTML][HTML] How can unplugged approach facilitate novice students' understanding of computational thinking? An exploratory study from a Nigerian university

FJ Agbo, LO Okpanachi, P Ocheja, SS Oyelere… - Thinking Skills and …, 2024 - Elsevier
Computational thinking (CT) has been relevant in teaching STEM courses, and educators
are incorporating both plugged and unplugged CT activities in their modules to prepare new …

[HTML][HTML] Formative evaluation of immersive virtual reality expedition mini-games to facilitate computational thinking

AS Oyelere, FJ Agbo, SS Oyelere - Computers & Education: X Reality, 2023 - Elsevier
Recently, virtual reality (VR) technology has shown great potential in advancing education
with many pedagogical benefits for building the 21st-century teaching and learning …

Developing a pedagogical evaluation framework for computational thinking supporting technologies and tools

SS Oyelere, FJ Agbo, IT Sanusi - Frontiers in Education, 2022 - frontiersin.org
Frameworks for the evaluation of technological instructional tools provide educators with
criteria to assess the pedagogical suitability and effectiveness of those tools to address …