Virtual reality in higher education

CP Fabris, JA Rathner, AY Fong… - International …, 2019 - openjournals.library.sydney.edu.au
Virtual reality (VR) is an interactive experience which immerses the user in a digital
environment through a sense of presence. In the context of providing an active learning …

[HTML][HTML] Eye tracking in virtual reality

V Clay, P König, S Koenig - Journal of eye movement research, 2019 - ncbi.nlm.nih.gov
The intent of this paper is to provide an introduction into the bourgeoning field of eye
tracking in Virtual Reality (VR). VR itself is an emerging technology on the consumer market …

Mixed reality media-enabled public participation in urban planning: A literature review

M Wolf, H Söbke, F Wehking - … reality and virtual reality: changing realities …, 2020 - Springer
Public participation in urban planning processes is affected by what is known as the
“paradox of participation”: in early planning phases, when there is still sufficient room for …

Haptic virtual reality and immersive learning for enhanced organic chemistry instruction

BI Edwards, KS Bielawski, R Prada, AD Cheok - Virtual Reality, 2019 - Springer
Human–Computer interaction, including technology-aided instruction, is beginning to focus
on virtual reality (VR) technology due to its ability to support immersive learning, teaching …

Virtual reality experiences, embodiment, videogames and their dimensions in neurorehabilitation

D Perez-Marcos - Journal of neuroengineering and rehabilitation, 2018 - Springer
Background In the context of stroke rehabilitation, new training approaches mediated by
virtual reality and videogames are usually discussed and evaluated together in reviews and …

Development and validation of a simulation workload measure: the simulation task load index (SIM-TLX)

D Harris, M Wilson, S Vine - Virtual Reality, 2020 - Springer
Virtual reality (VR) simulation offers significant potential for human factors training as it
provides a novel approach which enables training in environments that are otherwise …

Desktop versus immersive virtual environments: effects on spatial learning

J Zhao, T Sensibaugh, B Bodenheimer… - Spatial Cognition & …, 2020 - Taylor & Francis
Although immersive virtual reality is attractive to users, we know relatively little about
whether higher immersion levels increase or decrease spatial learning outcomes. In …

[图书][B] Virtual reality headsets-a theoretical and pragmatic approach

P Fuchs - 2017 - taylorfrancis.com
The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a
user in a digitally created artificial world. Recent advances in computer technology have led …

Situating presence within extended reality for teacher training: Validation of the extended Reality Presence Scale (XRPS) in preservice teacher use of immersive 360 …

E Gandolfi, KW Kosko, RE Ferdig - British Journal of …, 2021 - Wiley Online Library
The use of video is commonplace for professional preparation in education and other fields.
Research has provided evidence that the use of video in these contexts can lead to …

Age effect on components of episodic memory and feature binding: A virtual reality study.

G Plancher, V Gyselinck, S Nicolas, P Piolino - Neuropsychology, 2010 - psycnet.apa.org
Objective: The aims were (1) to explore the effects of normal aging on the main aspects of
episodic memory—what, where, and when,—and on feature binding in a virtual …