Towards personality-driven persuasive health games and gamified systems

R Orji, LE Nacke, C Di Marco - Proceedings of the 2017 CHI conference …, 2017 - dl.acm.org
Persuasive games and gamified systems are effective tools for motivating behavior change
using various persuasive strategies. Research has shown that tailoring these systems can …

Factors to consider for tailored gamification

S Hallifax, A Serna, JC Marty, G Lavoué… - Proceedings of the …, 2019 - dl.acm.org
Gamification is widely used to foster user motivation. Recent studies show that users can be
more or less receptive to different game elements, based on their personality or player …

Hexad-12: Developing and validating a short version of the gamification user types hexad scale

J Krath, M Altmeyer, GF Tondello… - Proceedings of the 2023 …, 2023 - dl.acm.org
The Hexad scale is a crucial tool for personalized gamification in user experience (UX)
design. However, completing a 24-item questionnaire can increase dropout rates and …

[HTML][HTML] Effects of a personalized fitness recommender system using gamification and continuous player modeling: system design and long-term validation study

Z Zhao, A Arya, R Orji, G Chan - JMIR serious games, 2020 - games.jmir.org
Background: Gamification and persuasive games are effective tools to motivate behavior
change, particularly to promote daily physical activities. On the one hand, studies have …

Tailoring persuasive and behaviour change systems based on stages of change and motivation

O Oyebode, C Ndulue, D Mulchandani… - Proceedings of the …, 2021 - dl.acm.org
Persuasive systems (PS) are effective at motivating behaviour change using various
persuasive strategies. Research shows that tailoring these systems increases their …

[图书][B] A multimodal approach to video games and the player experience

W Toh - 2018 - taylorfrancis.com
This volume puts forth an original theoretical framework, the ludonarrative model, for
studying video games which foregrounds the empirical study of the player experience. The …

Investigating the effect of gamification elements on bank customers to personalize gamified systems

E Nasirzadeh, M Fathian - International Journal of Human-Computer …, 2020 - Elsevier
In recent years, several gamification studies show that using personalized solutions can
increase gamified systems' effectiveness according to users' differences. However, there is a …

[HTML][HTML] Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types

M Altmeyer, P Lessel, S Jantwal, L Muller… - User Modeling and User …, 2021 - Springer
Personalizing gameful applications is essential to account for interpersonal differences in
the perception of gameful design elements. Considering that an increasing number of …

Deconstructing persuasiveness of strategies in behaviour change systems using the ARCS model of motivation

R Orji, D Reilly, K Oyibo, FA Orji - Behaviour & Information …, 2019 - Taylor & Francis
Persuasive technologies (PTs) motivate behaviour change using various persuasive
strategies. However, there is still a dearth of knowledge on how PTs motivate behaviour …

The Game Element and Mechanic (GEM) framework: A structural approach for implementing game elements and mechanics into game experiences

LS Ferro - Entertainment Computing, 2021 - Elsevier
Existing research in player typologies has presented theories to try and explain players'
behavior during gameplay. Many typologies are context or genre specific and therefore are …