Get lost in the library? An innovative application of augmented reality and indoor positioning technologies

TC Huang, Y Shu, TC Yeh, PY Zeng - The Electronic Library, 2016 - emerald.com
Purpose This paper aims to identify ways to establish an information system to aid users to
enhance the effectiveness of self-regulated learning and solve the problem of learning …

The design enterprise: Rethinking the HCI education paradigm

A Faiola - Design Issues, 2007 - JSTOR
Every discipline has its own evolutionary path upon which its prac titioners should reflect to
better assess the future. Having come of age, the field of human-computer interaction (HCI) …

Extending knowledge domains for new media education: integrating interaction design theory and methods

A Faiola, SB Davis, RL Edwards - New media & society, 2010 - journals.sagepub.com
Over the last 10 years, new media has ascended to a prominent place in many fields that
utilize communication technologies. At the same time, new media education has evolved in …

An investigation into the use of social network sites to support project communications

N Harvey - 2010 - research-repository.st-andrews.ac …
System deployment projects are extremely complex and with more and more organisations
now choosing to configure and deploy off-the-shelf systems, the project teams are presented …

The Usefulness of a Simulated Environment in Ethnographic Research for Gaming and HCI

NFZ Abidin, R Wellington - GSTF Journal on Computing (JoC), 2014 - dl6.globalstf.org
Ethnography is now a widely used research method in information systems and gaming. It is
one of the most in-depth research methods that can capture people's feelings, behavior and …

[引用][C] The effect of screen sizes on gamers' intrinsic motivation when playing games

NF Zainal Abidin - 2018 - Auckland University of Technology

[引用][C] The Design Enterprise: Rethinking the HCI Education Paradigm

[引用][C] Managing Design Knowledge: A New Pedagogical Framework for HCI