Assessing computational thinking: A systematic review of empirical studies

X Tang, Y Yin, Q Lin, R Hadad, X Zhai - Computers & Education, 2020 - Elsevier
With the increasing attention to Computational Thinking (CT) in education, there has been a
concomitant rise of needs and interest in investigating how to assess CT skills. This study …

Machine learning and artificial intelligence as educational games

PA Sunarya - International Transactions on Artificial …, 2022 - journal.pandawan.id
Digital games are establishing themselves as a new paradigm in teaching. Everyone can
play digital games, they're economical, and they're a terrific way to learn. Digital games that …

Enhancing student's computational thinking skills with student-generated questions strategy in a game-based learning platform

YP Cheng, CF Lai, YT Chen, WS Wang, YM Huang… - Computers & …, 2023 - Elsevier
Computational thinking (CT), a way to think about solving problems, is recognized as a basic
skill for the 21st century. Although game-based learning (GBL) has been shown to improve …

Analisis Bibliometrik: Penelitian Game-Based Learning pada Sekolah Menengah 2005-2023

I Muhammad, FA Triansyah, A Fahri… - Jurnal Simki Pedagogia, 2023 - jiped.org
Game based learning is game-based learning that involves games in the educational
process, aiming to increase learning activities. The purpose of this study is to capture …

Teacher development in computational thinking: Design and learning outcomes of programming concepts, practices and pedagogy

SC Kong, M Lai, D Sun - Computers & Education, 2020 - Elsevier
The implementation of effective professional development courses for K-12 teachers on
computational thinking (CT) in relation to programming remains a challenge. There is a lack …

Components of computational thinking in citizen science games and its contribution to reasoning for complexity through digital game-based learning: A framework …

B Alfaro-Ponce, A Patiño, J Sanabria-Z - Cogent Education, 2023 - Taylor & Francis
Education has undergone many changes in teaching and learning, intensified by the
significant technological developments that have responded to the fourth industrial …

Trends and development in research on computational thinking

M Tekdal - Education and Information Technologies, 2021 - Springer
As computational thinking (CT) has gained more attention as a research topic in the recent
decade, a paper to identify trends and development in CT research would be timely and …

AI-based adaptive personalized content presentation and exercises navigation for an effective and engaging E-learning platform

WS Sayed, AM Noeman, A Abdellatif… - Multimedia Tools and …, 2023 - Springer
Effective and engaging E-learning becomes necessary in unusual conditions such as
COVID-19 pandemic, especially for the early stages of K-12 education. This paper proposes …

Learn to machine learn: designing a game based approach for teaching machine learning to primary and secondary education students

I Voulgari, M Zammit, E Stouraitis, A Liapis… - Proceedings of the 20th …, 2021 - dl.acm.org
With the ubiquitous role of Artificial Intelligence (AI) in everyday applications such as
smartphones and social media, children need digital literacy skills to navigate the digital …

Games for artificial intelligence and machine learning education: Review and perspectives

M Giannakos, I Voulgari, S Papavlasopoulou… - Non-formal and informal …, 2020 - Springer
Digital games have gained significance as a new paradigm in education. Digital games are
accessible and affordable to anyone and provide opportunities for at-scale teaching and …