A review of immersive virtual reality serious games to enhance learning and training

D Checa, A Bustillo - Multimedia Tools and Applications, 2020 - Springer
The merger of game-based approaches and Virtual Reality (VR) environments that can
enhance learning and training methodologies have a very promising future, reinforced by …

A review of the use of virtual reality head-mounted displays in education and training

L Jensen, F Konradsen - Education and Information Technologies, 2018 - Springer
In the light of substantial improvements to the quality and availability of virtual reality (VR)
hardware seen since 2013, this review seeks to update our knowledge about the use of …

User experiences of virtual reality technologies for healthcare in learning: an integrative review

H Mäkinen, E Haavisto, S Havola… - Behaviour & Information …, 2022 - Taylor & Francis
The aim of this integrative review was to analyse the usage of different virtual reality (VR)
technologies in learning and user experiences (UXs) of these technologies in healthcare …

Countering the novelty effect: a tutorial for immersive virtual reality learning environments

I Miguel-Alonso, B Rodriguez-Garcia, D Checa… - Applied Sciences, 2023 - mdpi.com
Immersive Virtual Reality (iVR) is a new technology, the novelty effect of which can reduce
the enjoyment of iVR experiences and, especially, learning achievements when presented …

Head-mounted display virtual reality in post-secondary education and skill training

BJ Concannon, S Esmail, M Roduta Roberts - Frontiers in education, 2019 - frontiersin.org
Background: This review focused on how immersive head-mounted display virtual reality
(VR) was used in post-secondary level education and skill training, with the aim to better …

[HTML][HTML] Adopting extended reality? A systematic review of manufacturing training and teaching applications

A de Giorgio, FM Monetti, A Maffei, M Romero… - Journal of manufacturing …, 2023 - Elsevier
The training of future experts and operators in manufacturing engineering relies on
understanding procedural processes that require applied practice. Yet, current …

Investigating the value of immersive virtual reality tools for organizational training: An applied international study in the biotech industry

S Baceviciute, AL Cordoba, P Wismer… - Journal of Computer …, 2022 - Wiley Online Library
Background Immersive virtual reality (VR) is increasingly used in organizational training
interventions. However, few studies have systematically investigated VR compared to …

Virtual reality: A survey of use at an academic library

M Frost, MC Goates, S Cheng… - … Technology and Libraries, 2020 - ejournals.bc.edu
We conducted a survey to inform the expansion of a Virtual Reality (VR) service in our
library. The survey assessed user experience, demographics, academic interests in VR, and …

A 3D virtual tour of the Santa Maria della Scala Museum Complex in Siena, Italy, based on the use of Oculus Rift HMD

A Fineschi, A Pozzebon - 2015 International Conference on 3D …, 2015 - ieeexplore.ieee.org
In this paper we present the realization of a 3D virtual museum tour through the use of
paired full-panoramas, to be displayed using the Head-Mounted Display “Oculus Rift”. The …

[HTML][HTML] Use and Design of Virtual Reality–Supported Learning Scenarios in the Vocational Qualification of Nursing Professionals: Scoping Review

JV Steindorff, LM Redlich, D Paulicke… - JMIR Serious Games, 2024 - games.jmir.org
Background Numerous reviews advocate using virtual reality (VR) in educational contexts.
This medium allows learners to test experiences in realistic environments. Virtually …