[HTML][HTML] How to promote user purchase in metaverse? A systematic literature review on consumer behavior research and virtual commerce application design

B Shen, W Tan, J Guo, L Zhao, P Qin - Applied Sciences, 2021 - mdpi.com
Virtual commerce applies immersive technology such as augmented reality and virtual
reality into e-commerce to shift consumer perception from 2D product catalogs to 3D …

[HTML][HTML] Digital twin of a city: Review of technology serving city needs

VV Lehtola, M Koeva, SO Elberink, P Raposo… - International Journal of …, 2022 - Elsevier
Digital twins (DTs) have been found useful in manufacturing, construction, and maintenance.
Adapting DTs to serve cities, the question arises of what an urban digital twin should contain …

[HTML][HTML] What is XR? Towards a framework for augmented and virtual reality

PA Rauschnabel, R Felix, C Hinsch, H Shahab… - Computers in human …, 2022 - Elsevier
Abstract Augmented Reality (AR), Virtual Reality (VR), Mixed Reality, and Extended Reality
(often–misleadingly–abbreviated as XR) are commonly used terms to describe how …

[HTML][HTML] Social Cognitive Theory to Assess the Intention to participate in the Facebook Metaverse by citizens in Peru during the COVID-19 pandemic

A Alvarez-Risco, S Del-Aguila-Arcentales… - Journal of Open …, 2022 - mdpi.com
The current study aims to validate and apply an instrument to assess the relationship
between institutional support, technological literacy, and self-efficacy on the intention to …

Metaverse in healthcare: Applications, challenges, and future directions

A Musamih, I Yaqoob, K Salah… - IEEE Consumer …, 2022 - ieeexplore.ieee.org
Metaverse has the potential to reshape and transform the way people interact and perform
their daily tasks. A metaverse is a virtual, digital, and three-dimensional universe formed by …

[HTML][HTML] A narrative review of immersive virtual reality's ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and …

AD Souchet, D Lourdeaux, A Pagani, L Rebenitsch - Virtual Reality, 2023 - Springer
This narrative review synthesizes and introduces 386 previous works about virtual reality-
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …

Advancing education through extended reality and internet of everything enabled metaverses: applications, challenges, and open issues

SK Jagatheesaperumal, K Ahmad… - IEEE Transactions …, 2024 - ieeexplore.ieee.org
Metaverse has evolved as one of the popular research agenda that let users learn, socialize,
and collaborate in a networked 3-D immersive virtual world. Due to the rich multimedia …

[HTML][HTML] Towards a theoretical framework for augmented reality marketing: A means-end chain perspective on retailing

H Kumar, PA Rauschnabel, MN Agarwal… - Information & …, 2024 - Elsevier
Augmented reality (AR) merges virtual elements with our physical context. Although there is
evidence in marketing that AR may be superior to alternative formats, there is a lack of work …

[HTML][HTML] Artificial intelligence and visual analytics in geographical space and cyberspace: Research opportunities and challenges

M Chen, C Claramunt, A Çöltekin, X Liu, P Peng… - Earth-Science …, 2023 - Elsevier
In recent decades, we have witnessed great advances on the Internet of Things, mobile
devices, sensor-based systems, and resulting big data infrastructures, which have gradually …

A Survey on Cross‐Virtuality Analytics

B Fröhler, C Anthes, F Pointecker… - Computer Graphics …, 2022 - Wiley Online Library
Cross‐virtuality analytics (XVA) is a novel field of research within immersive analytics and
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …