This review examines the second language acquisition (SLA) literature with regard to the role of “massively multiplayer online games”(MMOGs) in second language (L2) learning. It …
P Sundqvist - 2019 - scholarspace.manoa.hawaii.edu
The purposes of this study are to examine the relation between playing commercial-off-the- shelf (COTS) games in the wild and L2 English vocabulary and to offer comparisons with …
This article presents a study of Danish young English language learners'(YELLs') contact with and use of Extramural English (EE)(N= 107, aged 8 [n= 49] and 10 [n= 58]). They have …
Today, playing digital games is an important part of many young people's everyday lives. Claims have been made that certain games, in particular massively multiplayer online role …
The aim of the present study is to examine the relation between out-of-school digital gameplay and in-school L2 English vocabulary measures and grading outcomes. Data were …
KWK Lai, HJH Chen - Computer Assisted Language Learning, 2023 - Taylor & Francis
Research on vocabulary acquisition in digital game-based learning has been increasing over the years, with advancements in technology giving rise to numerous learning …
Peer Interaction and Second Language Learning synthesizes the existing body of research on the role of peer interaction in second language learning in one comprehensive volume …
This paper presents findings from a study investigating young English language learners (YELLs) in Sweden in 4th grade (N= 76, aged 10–11). Data were collected with the help of a …
The possible benefits of digital games for language learning and teaching have received increasing interest in recent years. Games are said, amongst others, to be motivating, to …