Language learning in virtual reality environments: Past, present, and future

TJ Lin, YJ Lan - Journal of Educational Technology & Society, 2015 - JSTOR
This study investigated the research trends in language learning in a virtual reality
environment by conducting a content analysis of findings published in the literature from …

Second language learning in the context of massively multiplayer online games: A scoping review

N Jabbari, ZR Eslami - ReCALL, 2019 - cambridge.org
This review examines the second language acquisition (SLA) literature with regard to the
role of “massively multiplayer online games”(MMOGs) in second language (L2) learning. It …

Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary

P Sundqvist - 2019 - scholarspace.manoa.hawaii.edu
The purposes of this study are to examine the relation between playing commercial-off-the-
shelf (COTS) games in the wild and L2 English vocabulary and to offer comparisons with …

Gaming as an English language learning resource among young children in Denmark

SH Jensen - Calico Journal, 2017 - JSTOR
This article presents a study of Danish young English language learners'(YELLs') contact
with and use of Extramural English (EE)(N= 107, aged 8 [n= 49] and 10 [n= 58]). They have …

Gaming as extramural English L2 learning and L2 proficiency among young learners

LK Sylvén, P Sundqvist - ReCALL, 2012 - cambridge.org
Today, playing digital games is an important part of many young people's everyday lives.
Claims have been made that certain games, in particular massively multiplayer online role …

Out-of-school digital gameplay and in-school L2 English vocabulary outcomes

P Sundqvist, P Wikström - System, 2015 - Elsevier
The aim of the present study is to examine the relation between out-of-school digital
gameplay and in-school L2 English vocabulary measures and grading outcomes. Data were …

A comparative study on the effects of a VR and PC visual novel game on vocabulary learning

KWK Lai, HJH Chen - Computer Assisted Language Learning, 2023 - Taylor & Francis
Research on vocabulary acquisition in digital game-based learning has been increasing
over the years, with advancements in technology giving rise to numerous learning …

[图书][B] Peer interaction and second language learning

J Philp, R Adams, N Iwashita - 2013 - taylorfrancis.com
Peer Interaction and Second Language Learning synthesizes the existing body of research
on the role of peer interaction in second language learning in one comprehensive volume …

Language-related computer use: Focus on young L2 English learners in Sweden

P Sundqvist, LK Sylvén - ReCALL, 2014 - cambridge.org
This paper presents findings from a study investigating young English language learners
(YELLs) in Sweden in 4th grade (N= 76, aged 10–11). Data were collected with the help of a …

Affect and willingness to communicate in digital game-based learning

H Reinders, S Wattana - ReCALL, 2015 - cambridge.org
The possible benefits of digital games for language learning and teaching have received
increasing interest in recent years. Games are said, amongst others, to be motivating, to …