Experiences with handheld augmented reality

D Schmalstieg, D Wagner - 2007 6th IEEE and ACM …, 2007 - ieeexplore.ieee.org
In this paper, we present Studierstube ES, a framework for the development of handheld
Augmented Reality. The applications run self-contained on handheld computers and …

VON: a scalable peer-to-peer network for virtual environments

SY Hu, JF Chen, TH Chen - IEEE Network, 2006 - ieeexplore.ieee.org
The scalability of large-scale networked virtual environments (NVEs) such as today's
massively multiplayer online games (MMOGs) faces inherent limits imposed by client-server …

Dynamic resource provisioning for cloud-based gaming infrastructures

M Marzolla, S Ferretti, G D'angelo - Computers in Entertainment (CIE), 2012 - dl.acm.org
Modern massively multiplayer online games (MMOGs) allow hundreds of thousands of
players to interact with a large, dynamic virtual world. Implementing a scalable MMOG …

Vector-field consistency for ad-hoc gaming

N Santos, L Veiga, P Ferreira - Middleware 2007: ACM/IFIP/USENIX 8th …, 2007 - Springer
Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency
of the replicated shared state is hard to ensure at a low cost. Current consistency models …

Software architectures and the creative processes in game development

AI Wang, N Nordmark - … -ICEC 2015: 14th International Conference, ICEC …, 2015 - Springer
Game development is different from traditional software engineering in that there are no real
functional requirements and the customers buy and use the software only because it is …

Mammoth: a massively multiplayer game research framework

J Kienzle, C Verbrugge, B Kemme, A Denault… - Proceedings of the 4th …, 2009 - dl.acm.org
This paper presents Mammoth, a massively multiplayer game research framework designed
for experimentation in an academic setting. Mammoth provides a modular architecture …

Silhouette extraction based on iterative spatio-temporal local color transformation and graph-cut segmentation

Y Makihara, Y Yagi - 2008 19th International Conference on …, 2008 - ieeexplore.ieee.org
We propose an iterative scheme of spatio-temporal local color transformation of background
and graph-cut segmentation for silhouette extraction. Given an initial background …

[PDF][PDF] Middleware is STILL everywhere!!!

J Al‐Jaroodi, N Mohamed - Concurrency and Computation: Practice …, 2012 - academia.edu
Middleware! It was somewhere, and now it is definitely everywhere. Over the past four
decades, the term middleware has been tossed around, picked up, and investigated …

[PDF][PDF] Detecting and Classifying Darknet Traffic Using Deep Network Chains.

AA Munshi, M Alotaibi, SS Alotaibi… - Comput. Syst. Sci …, 2023 - cdn.techscience.cn
The anonymity of the darknet makes it attractive to secure communication lines from
censorship. The analysis, monitoring, and categorization of Internet network traffic are …

A dynamic area of interest management and collaboration model for p2p mmogs

DT Ahmed, S Shirmohammadi - 2008 12th IEEE/ACM …, 2008 - ieeexplore.ieee.org
In this paper, we present a dynamic area of interest management for massively multiplayer
online games (MMOG). Instead of mapping the virtual space to the area of interest (AOI), we …