Unpacking “boardgames with apps”: The hybrid digital boardgame model

M J. Rogerson, L A. Sparrow, M R. Gibbs - Proceedings of the 2021 CHI …, 2021 - dl.acm.org
Increasingly, modern boardgames incorporate digital apps and tools to deliver content in
novel ways. Despite disparate approaches to incorporating digital tools in otherwise non …

Enhanced reinforcement learning method combining one-hot encoding-based vectors for CNN-based alternative high-level decisions

B Gu, Y Sung - Applied Sciences, 2021 - mdpi.com
Gomoku is a two-player board game that originated in ancient China. There are various
cases of developing Gomoku using artificial intelligence, such as a genetic algorithm and a …

In what ways do AI techniques propel decision-making amidst volatility? Annotated bibliography perspectives

BN Zambrano Manzur, FA Espinoza Bazán… - Journal of Innovation …, 2024 - Springer
This research presents a systematic review and approximation, from 2018 to 2023, of how
Artificial Intelligence can support decision-making processes when business managers …

Enhanced DQN framework for selecting actions and updating replay memory considering massive non-executable actions

B Gu, Y Sung - Applied Sciences, 2021 - mdpi.com
A Deep-Q-Network (DQN) controls a virtual agent as the level of a player using only
screenshots as inputs. Replay memory selects a limited number of experience replays …

Gomokunet: A novel unet-style network for gomoku zero learning via exploiting positional information and multiscale features

Y Gao, L Wu, H Li - 2021 IEEE Conference on Games (CoG), 2021 - ieeexplore.ieee.org
Since the tremendous success of the AlphaGo family (AlphaGo, AlphaGo Zero, and Alpha
Zero), zero learning has become the baseline method for many board games, such as …

Behavior imitation of individual board game players

CF Pan, XY Min, HR Zhang, G Song, F Min - Applied Intelligence, 2023 - Springer
Modeling and predicting player behavior is of the utmost importance in game development
and matchmaking. A variety of methods have been proposed to build artificial intelligence …

Ancillary mechanism for autonomous decision-making process in asymmetric confrontation: a view from Gomoku

C Han, X Wang - Journal of Experimental & Theoretical Artificial …, 2023 - Taylor & Francis
This paper investigates how agents learn and perform efficient strategies by trying different
actions in asymmetric confrontation setting. Firstly, we use Gomoku as an example to …

Accelerating Deep Neural Network guided MCTS using Adaptive Parallelism

Y Meng, Q Wang, T Zu, V Prasanna - … of the SC'23 Workshops of The …, 2023 - dl.acm.org
Deep Neural Network guided Monte-Carlo Tree Search (DNN-MCTS) is a powerful class of
AI algorithms. The DNN operations are highly parallelizable, but tree search operations are …

[PDF][PDF] Benchmarking deep learning models on Jetson TX2

LP Bordignon, A Von Wangenheim - Technical Report INCoD …, 2019 - researchgate.net
Artificial intelligence has evolved from the last years towards to large diversity of areas, such
as image recognition, audio recognition and data recommendation. To allow these areas to …

Improved CNN Model Using Innovative Adaptive-DropMessage for Gomoku Game

K Cao, X Li, J Wu, H Yuan, W Li, J Li, H Huang… - … on Intelligent Computing, 2024 - Springer
Abstract Convolutional Neural Networks (CNNs) has been used in many Gomoku AI
systems. This paper introduces the innovative Adaptive-Drop Message method within the …