A survey on rendering homogeneous participating media

W Wu, B Wang, LQ Yan - Computational Visual Media, 2022 - Springer
Participating media are frequent in real-world scenes, whether they contain milk, fruit juice,
oil, or muddy water in a river or the ocean. Incoming light interacts with these participating …

Constant-cost spatio-angular prefiltering of glinty appearance using tensor decomposition

H Deng, Y Liu, B Wang, J Yang, L Ma… - ACM Transactions on …, 2022 - dl.acm.org
The detailed glinty appearance from complex surface microstructures enhances the level of
realism but is both-and time-consuming to render, especially when viewed from far away …

[HTML][HTML] Learning subsurface scattering solutions of tightly-packed granular media using optimal transport

D Zingsheim, R Klein - Computers & Graphics, 2024 - Elsevier
Many materials, such as sand, rice, wheat, or other kinds of seeds, consist of numerous
individual grains that determine the visual appearance of these materials. When generating …

Neural brdfs: Representation and operations

J Fan, B Wang, M Hašan, J Yang, LQ Yan - arXiv preprint arXiv …, 2021 - arxiv.org
Bidirectional reflectance distribution functions (BRDFs) are pervasively used in computer
graphics to produce realistic physically-based appearance. In recent years, several works …

Global illumination in sparse voxel octrees

N Max - The Visual Computer, 2022 - Springer
This paper enhances the voxel-to-voxel radiance shooting, propagation, and scattering
algorithm of Max 20. It reduces the memory requirements by storing the radiance only on the …

[PDF][PDF] REAL TIME VOLUMETRIC RENDERING OPTIMIZATION APPROACH FOR CLOUDSCAPES IN VIRTUAL ENVIRONMENT

MNBIN ZAMRI - 2022 - eprints.utm.my
There is a great demand for visualizing natural atmospheric clouds in a realtime
environment. However, the challenge is maintaining the cloud visualization system …

[PDF][PDF] hardware acceleration of robust Light transport simulation in participating media

NAH Moonen - 2021 - research.tue.nl
Efficiently simulating the full range of light effects in arbitrary input scenes that contain
participating media is a difficult task. Unified points, beams, and paths (UPBP) is an …

[引用][C] 非经典参与介质的渲染方法研究综述

过洁, 潘金贵, 郭延文 - 软件学报, 2022

[引用][C] Survey of Non-classical Participating Media Rendering

过洁, 潘金贵, 郭延文 - Journal of Software, 2022