Systematic literature review and bibliometric analysis on virtual reality and education

MA Rojas-Sánchez, PR Palos-Sánchez… - Education and …, 2023 - Springer
The objective of this study is to identify and analyze the scientific literature with a bibliometric
analysis to find the main topics, authors, sources, most cited articles, and countries in the …

Virtual reality in K‐12 and higher education: A systematic review of the literature from 2000 to 2019

H Luo, G Li, Q Feng, Y Yang… - Journal of Computer …, 2021 - Wiley Online Library
This study is a systematic review of 20 years of research on the usage of virtual reality (VR)
in K‐12 and higher education settings, which aims to consolidate, evaluate, and …

User acceptance of virtual reality: an extended technology acceptance model

C Sagnier, E Loup-Escande, D Lourdeaux… - … Journal of Human …, 2020 - Taylor & Francis
Although virtual reality (VR) has many applications, only few studies have investigated user
acceptance of this type of immersive technology. We propose an extended version of the …

The influence of technology on the future of human resource management

DL Stone, DL Deadrick, KM Lukaszewski… - Human resource …, 2015 - Elsevier
In recent years, information technology has had a profound effect on human resources (HR)
processes and practices. However, relatively little research has examined its effectiveness …

Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis

Z Merchant, ET Goetz, L Cifuentes… - Computers & …, 2014 - Elsevier
The purpose of this meta-analysis is to examine overall effect as well as the impact of
selected instructional design principles in the context of virtual reality technology-based …

[HTML][HTML] A case study of Augmented Reality simulation system application in a chemistry course

S Cai, X Wang, FK Chiang - Computers in human behavior, 2014 - Elsevier
The comprehension of micro-worlds has always been the focus and the challenge of
chemistry learning. Junior high school students' imaginative abilities are not yet mature. As a …

Learning with desktop virtual reality: Low spatial ability learners are more positively affected

EAL Lee, KW Wong - Computers & Education, 2014 - Elsevier
This study aims to verify the learning effectiveness of a desktop virtual reality (VR)-based
learning environment, and to investigate the effects of desktop VR-based learning …

The study, evaluation, and improvement of university student self-efficacy

K Bartimote-Aufflick, A Bridgeman… - Studies in Higher …, 2016 - Taylor & Francis
In this review of 64 articles published since the year 2000, a strong association between self-
efficacy and student learning outcomes was apparent. Self-efficacy is also related to other …

Design of 3D virtual reality in the metaverse for environmental conservation education based on cognitive theory

SC Lo, HH Tsai - Sensors, 2022 - mdpi.com
Background: Climate change causes devastating impacts with extreme weather conditions,
such as flooding, polar ice caps melting, sea level rise, and droughts. Environmental …

Mobile virtual reality for musical genre learning in primary education

E Degli Innocenti, M Geronazzo, D Vescovi… - Computers & …, 2019 - Elsevier
Mobile virtual reality (VR) is increasingly becoming popular and accessible to everyone that
holds a smartphone. In particular, digital didactics can take advantage of natural interaction …